swiftui-ui-patterns

dimillian/skills · Agent Skill

Migliori pratiche e guida approssimativamente orientata alla creazione di viste e componenti SwiftUI, che include l'architettura delle schede e la composizione dello schermo

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AutoredimillianCommunity
Repositorydimillian/skills ↗
Cartella dello skillswiftui-ui-patterns
Stelle4013
Fork208
File inclusi32
LicenzaMIT
Aggiornato29 marzo 2026
LinkSorgente dello skill ↗ · Repository ↗

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Installazione

Uno skill è una cartella con un file SKILL.md. Scegli il tuo agente ed esegui i comandi in un terminale (macOS, Linux o Git Bash su Windows) dalla radice del progetto.

Incolla il prompt in Claude, Codex o un altro assistente: controllerà lo skill e lo installerà.

Install the “swiftui-ui-patterns” skill from mozgi.io (https://mozgi.io/skills/dimillian-swiftui-ui-patterns/) for me.

1. Download the archive: https://mozgi.io/skills/dimillian-swiftui-ui-patterns/download
   If it fails, take the skill folder from the source: https://github.com/dimillian/skills/tree/main/swiftui-ui-patterns
2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me.
3. Put the “swiftui-ui-patterns” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.).
4. Make sure <skills folder>/swiftui-ui-patterns/SKILL.md exists.
5. Briefly tell me what this skill does and offer to try it on my task.

If you cannot do a step yourself, tell me what to click or type.

File dello skill

32 file Scarica ZIP

Leggi SKILL.md e i file correlati prima di installare. Clicca un file per l'anteprima.

Contenuto di SKILL.md

Testo originale dell'autore · sola lettura

SwiftUI UI Patterns

Quick start

Choose a track based on your goal:

Existing project

  • Identify the feature or screen and the primary interaction model (list, detail, editor, settings, tabbed).
  • Find a nearby example in the repo with rg "TabView\(" or similar, then read the closest SwiftUI view.
  • Apply local conventions: prefer SwiftUI-native state, keep state local when possible, and use environment injection for shared dependencies.
  • Choose the relevant component reference from references/components-index.md and follow its guidance.
  • If the interaction reveals secondary content by dragging or scrolling the primary content away, read references/scroll-reveal.md before implementing gestures manually.
  • Build the view with small, focused subviews and SwiftUI-native data flow.

New project scaffolding

  • Start with references/app-wiring.md to wire TabView + NavigationStack + sheets.
  • Add a minimal AppTab and RouterPath based on the provided skeletons.
  • Choose the next component reference based on the UI you need first (TabView, NavigationStack, Sheets).
  • Expand the route and sheet enums as new screens are added.

General rules to follow

  • Use modern SwiftUI state (@State, @Binding, @Observable, @Environment) and avoid unnecessary view models.
  • If the deployment target includes iOS 16 or earlier and cannot use the Observation API introduced in iOS 17, fall back to ObservableObject with @StateObject for root ownership, @ObservedObject for injected observation, and @EnvironmentObject only for truly shared app-level state.
  • Prefer composition; keep views small and focused.
  • Use async/await with .task and explicit loading/error states. For restart, cancellation, and debouncing guidance, read references/async-state.md.
  • Keep shared app services in @Environment, but prefer explicit initializer injection for feature-local dependencies and models. For root wiring patterns, read references/app-wiring.md.
  • Prefer the newest SwiftUI API that fits the deployment target and call out the minimum OS whenever a pattern depends on it.
  • Maintain existing legacy patterns only when editing legacy files.
  • Follow the project's formatter and style guide.
  • Sheets: Prefer .sheet(item:) over .sheet(isPresented:) when state represents a selected model. Avoid if let inside a sheet body. Sheets should own their actions and call dismiss() internally instead of forwarding onCancel/onConfirm closures.
  • Scroll-driven reveals: Prefer deriving a normalized progress value from scroll offset and driving the visual state from that single source of truth. Avoid parallel gesture state machines unless scroll alone cannot express the interaction.

State ownership summary

Use the narrowest state tool that matches the ownership model:

| Scenario | Preferred pattern |

| --- | --- |

| Local UI state owned by one view | @State |

| Child mutates parent-owned value state | @Binding |

| Root-owned reference model on iOS 17+ | @State with an @Observable type |

| Child reads or mutates an injected @Observable model on iOS 17+ | Pass it explicitly as a stored property |

| Shared app service or configuration | @Environment(Type.self) |

| Legacy reference model on iOS 16 and earlier | @StateObject at the root, @ObservedObject when injected |

Choose the ownership location first, then pick the wrapper. Do not introduce a reference model when plain value state is enough.

Cross-cutting references

  • references/navigationstack.md: navigation ownership, per-tab history, and enum routing.
  • references/sheets.md: centralized modal presentation and enum-driven sheets.
  • references/deeplinks.md: URL handling and routing external links into app destinations.
  • references/app-wiring.md: root dependency graph, environment usage, and app shell wiring.
  • references/async-state.md: .task, .task(id:), cancellation, debouncing, and async UI state.
  • references/previews.md: #Preview, fixtures, mock environments, and isolated preview setup.
  • references/performance.md: stable identity, observation scope, lazy containers, and render-cost guardrails.

Anti-patterns

  • Giant views that mix layout, business logic, networking, routing, and formatting in one file.
  • Multiple boolean flags for mutually exclusive sheets, alerts, or navigation destinations.
  • Live service calls directly inside body-driven code paths instead of view lifecycle hooks or injected models/services.
  • Reaching for AnyView to work around type mismatches that should be solved with better composition.
  • Defaulting every shared dependency to @EnvironmentObject or a global router without a clear ownership reason.

Workflow for a new SwiftUI view

1. Define the view's state, ownership location, and minimum OS assumptions before writing UI code.

2. Identify which dependencies belong in @Environment and which should stay as explicit initializer inputs.

3. Sketch the view hierarchy, routing model, and presentation points; extract repeated parts into subviews. For complex navigation, read references/navigationstack.md, references/sheets.md, or references/deeplinks.md. Build and verify no compiler errors before proceeding.

4. Implement async loading with .task or .task(id:), plus explicit loading and error states when needed. Read references/async-state.md when the work depends on changing inputs or cancellation.

5. Add previews for the primary and secondary states, then add accessibility labels or identifiers when the UI is interactive. Read references/previews.md when the view needs fixtures or injected mock dependencies.

6. Validate with a build: confirm no compiler errors, check that previews render without crashing, ensure state changes propagate correctly, and sanity-check that list identity and observation scope will not cause avoidable re-renders. Read references/performance.md if the screen is large, scroll-heavy, or frequently updated. For common SwiftUI compilation errors — missing @State annotations, ambiguous ViewBuilder closures, or mismatched generic types — resolve them before updating callsites. If the build fails: read the error message carefully, fix the identified issue, then rebuild before proceeding to the next step. If a preview crashes, isolate the offending subview, confirm its state initialisation is valid, and re-run the preview before continuing.

Component references

Use references/components-index.md as the entry point. Each component reference should include:

  • Intent and best-fit scenarios.
  • Minimal usage pattern with local conventions.
  • Pitfalls and performance notes.
  • Paths to existing examples in the current repo.

Adding a new component reference

  • Create references/<component>.md.
  • Keep it short and actionable; link to concrete files in the current repo.
  • Update references/components-index.md with the new entry.

Domande frequenti

Che cosa fa lo skill swiftui-ui-patterns?

Migliori pratiche e guida approssimativamente orientata alla creazione di viste e componenti SwiftUI, che include l'architettura delle schede e la composizione dello schermo

Come si installa swiftui-ui-patterns?

Apri il blocco “Installazione” in questa pagina e scegli il tuo agente — Claude Code, Codex, Cursor o Gemini CLI — per i comandi pronti che copiano la cartella dello skill nel posto giusto. Oppure copia il prompt dalla scheda “Con l'assistente” e lascia che sia l'assistente a controllare e installare lo skill.

Con quali modelli AI funziona swiftui-ui-patterns?

Gli skill sono semplici istruzioni in Markdown (formato Agent Skills), quindi swiftui-ui-patterns funziona con qualsiasi agente che legge SKILL.md: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode e altri. Il modello carica le istruzioni solo quando il compito corrisponde alla descrizione dello skill.

swiftui-ui-patterns è gratuito?

Lo skill è pubblicato apertamente da dimillian con licenza MIT. Lo skill in sé non costa nulla: paghi solo il tuo fornitore AI per i token usati.

È sicuro installare gli skill?

Uno skill è un insieme di istruzioni che il tuo agente seguirà: leggi SKILL.md e i file correlati prima di installarlo. Gli script nella cartella dello skill vengono eseguiti solo se li esegue l'agente: controlla cosa fa e non concedere permessi superflui.

In cosa differisce uno skill da un server MCP o da un plugin?

Un server MCP o un plugin danno al modello nuovi strumenti: codice che viene eseguito e restituisce un risultato. Uno skill fornisce conoscenza e metodo: come affrontare il compito, quali passi seguire e com'è un buon risultato. Non servono server né chiavi API.

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