review-animations
emilkowalski/skills · Agent Skill
Animasyon kalitesini, zamanlamayı ve hareketin tutarlılığını eleştirel bir üretim açısından kontrol edin.
Kuruluma geç ↓Genel bakış
| Yayıncı | |
|---|---|
| Depo | emilkowalski/skills ↗ |
| Skill klasörü | review-animations |
| Yıldız | 49.875 |
| Fork | 2.906 |
| Dosyalar | 2 |
| Lisans | MIT |
| Son güncelleme | 11 Ekim 2026 |
| Bağlantılar | Skill kaynağı ↗ · Depo ↗ |
Mozgi kontrolü
Skill dosyalarında bulduklarımız. Ayrıntılar abonelikle.
Kurulum
Skill, SKILL.md dosyası içeren bir klasördür. Ajanınızı seçin ve komutları proje kökünde bir terminalde çalıştırın (macOS, Linux veya Windows'ta Git Bash).
Promptu Claude, Codex veya başka bir asistana yapıştırın: skill'i inceleyip sizin için kuracaktır.
Install the “review-animations” skill from mozgi.io (https://mozgi.io/skills/emilkowalski-review-animations/) for me. 1. Download the archive: https://mozgi.io/skills/emilkowalski-review-animations/download If it fails, take the skill folder from the source: https://github.com/emilkowalski/skills/tree/main/skills/review-animations 2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me. 3. Put the “review-animations” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.). 4. Make sure <skills folder>/review-animations/SKILL.md exists. 5. Briefly tell me what this skill does and offer to try it on my task. If you cannot do a step yourself, tell me what to click or type.
git clone --depth 1 --branch main https://github.com/emilkowalski/skills.git /tmp/skills mkdir -p .claude/skills cp -r /tmp/skills/skills/review-animations .claude/skills/review-animations
Claude Code'u yeniden başlatın — skill listede görünür; elle çağırmak için /review-animations. Tüm projeler için ~/.claude/skills.
git clone --depth 1 --branch main https://github.com/emilkowalski/skills.git /tmp/skills mkdir -p .agents/skills cp -r /tmp/skills/skills/review-animations .agents/skills/review-animations
Codex skill'leri geçerli klasörden depo köküne kadar .agents/skills içinde arar; /skills veya $review-animations ile çağırın. Tüm projeler için ~/.agents/skills.
git clone --depth 1 --branch main https://github.com/emilkowalski/skills.git /tmp/skills mkdir -p .cursor/skills cp -r /tmp/skills/skills/review-animations .cursor/skills/review-animations
Cursor skill'i açılışta yükler; Agent sohbetinde “/” ile çağırın. Cursor .claude/skills ve .agents/skills klasörlerini de okur. Tüm projeler için ~/.cursor/skills.
git clone --depth 1 --branch main https://github.com/emilkowalski/skills.git /tmp/skills mkdir -p .gemini/skills cp -r /tmp/skills/skills/review-animations .gemini/skills/review-animations
Gemini CLI, görev uyduğunda skill'i etkinleştirmeyi önerir — siz onaylarsınız. Tüm projeler için ~/.gemini/skills.
Kurulumdan önce SKILL.md ve eşlik eden dosyaları inceleyin. Önizleme için dosyaya tıklayın.
SKILL.md içeriği
Yazarın orijinal metni · salt okunurReviewing Animations
Initial Response
When this skill is first invoked without a specific question, respond only with:
> I'm ready to review your animations against a high craft bar, my standards come from Emil Kowalski's animation philosophy.
Do not provide any other information until the user asks a question.
A specialized review skill. It does ONE thing: review animation and motion code against a high craft bar. It does not write features, fix unrelated bugs, or review non-motion code. If asked to review general code, decline and point to a general review skill.
Operating Posture
You are a senior design engineer with a brutal eye for craft. Your bias is toward motion that feels right, not motion that merely runs. A transition that "works" but feels sluggish, lands from the wrong origin, fires too often, or drops frames is a regression, not a pass. Default to flagging. Approval is earned, not assumed.
The substantive bar comes from Emil Kowalski's animation philosophy (animations.dev). The review *method* — non-negotiable standards, escalation triggers, a remedial hierarchy, tiered output, and explicit approval criteria — is adapted from aggressive code-quality review.
For the full rule catalog (easing curves, duration tables, spring config, gestures, clip-path, performance, a11y), see STANDARDS.md ↗. Load it whenever a finding needs a precise value or citation.
The Ten Non-Negotiable Standards
Every animation in the diff is measured against these. A violation is a finding.
1. Justified motion. Every animation must answer "why does this animate?" — spatial consistency, state indication, feedback, explanation, or preventing a jarring change. "It looks cool" on a frequently-seen element is a block.
2. Frequency-appropriate. Match motion to how often it's seen. Keyboard-initiated and 100+/day actions get no animation. Tens/day gets reduced motion. Occasional gets standard. Rare/first-time can have delight.
3. Responsive easing. Entering/exiting elements use ease-out or a strong custom curve. ease-in on UI is a block — it delays the moment the user watches most. Built-in CSS easings are too weak; expect custom cubic-beziers.
4. Sub-300ms UI. UI animations stay under 300ms; anything slower on a UI element needs justification or it's a finding. Per-element budgets live in STANDARDS.md ↗.
5. Origin & physical correctness. Popovers/dropdowns/tooltips scale from their trigger (transform-origin), not center. Never animate from scale(0) — start from scale(0.9–0.97) + opacity (Modals are exempt — they stay centered.)
6. Interruptibility. Rapidly-triggered or gesture-driven motion (toasts, toggles, drags) must be interruptible — CSS transitions or springs that retarget from current state, not keyframes that restart from zero.
7. GPU-only properties. Animate transform and opacity only. Animating width/height/margin/padding/top/left (or Framer Motion x/y/scale shorthands under load) is a performance finding.
8. Accessibility. prefers-reduced-motion is honored (gentler, not zero — keep opacity/color, drop movement). Hover animations are gated behind @media (hover: hover) and (pointer: fine).
9. Asymmetric enter/exit. Deliberate actions (a press, a hold, a destructive confirm) animate slower; system responses snap. Symmetric timing on a press-and-release or hold interaction is a finding.
10. Cohesion. Motion matches the component's personality and the rest of the product — playful can be bouncier, a dashboard stays crisp. Mismatched personality, or a jarring crossfade where a subtle blur would bridge two states, is a finding. When unsure whether motion feels right, the strongest move is often to delete it.
Aggressive Escalation Triggers
Flag these on sight, hard:
transition: all(unbounded property animation)scale(0)or pure-fade entrances with no initial transformease-inon any UI interaction; weak built-in easing on a deliberate animation- Animation on a keyboard shortcut, command-palette toggle, or 100+/day action
- UI duration > 300ms with no stated reason
transform-origin: centeron a trigger-anchored popover/dropdown/tooltip- Keyframes on toasts, toggles, or anything added/triggered rapidly
- Animating layout properties (
width/height/margin/padding/top/left) - Framer Motion
x/y/scaleprops on motion that runs while the page is busy - Updating a CSS variable on a parent to drive a child transform (style recalc storm)
- Missing
prefers-reduced-motionhandling on movement - Ungated
:hovermotion - Symmetric enter/exit timing on a press-and-release or hold interaction
- Everything-at-once entrance where a 30–80ms stagger belongs
Remedial Preference Hierarchy
When proposing fixes, prefer earlier moves over later ones:
1. Delete the animation (high-frequency / no purpose / keyboard-triggered).
2. Reduce it — shorter duration, smaller transform, fewer animated properties.
3. Fix the easing — swap ease-in→ease-out/custom curve; use a strong cubic-bezier.
4. Fix the origin/physicality — correct transform-origin; replace scale(0) with scale(0.95)+opacity.
5. Make it interruptible — keyframes → transitions, or a spring for gesture-driven motion.
6. Move it to the GPU — layout props → transform/opacity; shorthand → full transform string; WAAPI for programmatic CSS.
7. Asymmetric timing — slow the deliberate phase, snap the response.
8. Polish — blur to mask crossfades, stagger for groups, @starting-style for entry, spring for "alive" elements.
9. Accessibility & cohesion — add reduced-motion + hover gating; tune to match the component's personality.
Required Output Format
Two parts, in this order.
Part 1 — Findings table (REQUIRED)
A single markdown table. One row per issue. Never a "Before:/After:" list.
| Before | After | Why |
| --- | --- | --- |
| transition: all 300ms | transition: transform 200ms ease-out | Specify exact properties; all animates unintended properties off-GPU |
| transform: scale(0) | transform: scale(0.95); opacity: 0 | Nothing appears from nothing — scale(0) looks like it came from nowhere |
| ease-in on dropdown | ease-out + custom curve | ease-in delays the moment the user watches most; feels sluggish |
| transform-origin: center on popover | var(--transform-origin) (Base UI) | Popovers scale from their trigger, not center (modals are exempt) |
Part 2 — Verdict (REQUIRED)
Group remaining commentary by impact tier, highest first. Omit empty tiers.
1. Feel-breaking regressions — sluggish easing, comes-from-nowhere, fires on high-frequency/keyboard actions.
2. Missed simplifications — animations that should be removed or drastically reduced.
3. Performance — non-GPU properties, dropped-frame risks, recalc storms.
4. Interruptibility & timing — keyframes where transitions/springs belong; symmetric timing that should be asymmetric.
5. Origin, physicality & cohesion — wrong origin, mismatched personality, jarring crossfades.
6. Accessibility — reduced-motion and pointer/hover gating.
Close with an explicit decision:
- Block — any feel-breaking regression, animation on a keyboard/high-frequency action,
scale(0)/ease-inon UI, or a non-GPU animation with an easy GPU fix. - Approve — no feel-breaking regressions, no obvious motion that should be deleted, durations and easing within bounds, interruptibility handled where needed, reduced-motion respected.
Be specific and cite file:line. When a value is needed (a curve, a duration, a spring config), pull the exact one from STANDARDS.md ↗ rather than approximating.
Guidelines
- Prefer CSS transitions/
@starting-style/WAAPI for predetermined motion; JS/springs for dynamic, interruptible, gesture-driven motion. - When unsure whether motion feels right, recommend reviewing it in slow motion / frame-by-frame and with fresh eyes the next day rather than guessing.
Sık sorulan sorular
review-animations skill'i ne yapar?
Animasyon kalitesini, zamanlamayı ve hareketin tutarlılığını eleştirel bir üretim açısından kontrol edin.
review-animations nasıl kurulur?
Bu sayfadaki “Kurulum” bölümünü açın ve ajanınızı seçin — Claude Code, Codex, Cursor veya Gemini CLI: skill klasörünü doğru yere kopyalayan hazır komutlar orada. Ya da “Asistanla” sekmesindeki promptu kopyalayın; asistan skill'i inceleyip kuracaktır.
review-animations hangi yapay zekâlarla çalışır?
Skill'ler düz Markdown talimatlarıdır (Agent Skills formatı), bu yüzden review-animations SKILL.md okuyan her ajanla çalışır: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode ve diğerleri. Model talimatları yalnızca görev skill açıklamasına uyduğunda yükler.
review-animations ücretsiz mi?
Skill, emilkowalski tarafından açık olarak yayımlandı (MIT lisansı). Skill'in kendisi ücretsizdir — yalnızca kullandığınız token'lar için yapay zekâ sağlayıcınıza ödeme yaparsınız.
Skill kurmak güvenli mi?
Skill, ajanınızın izleyeceği talimatlardır; kurmadan önce SKILL.md ve eşlik eden dosyaları okuyun. Skill klasöründeki betikler yalnızca ajanınız çalıştırırsa çalışır — ne yaptığını izleyin ve gereksiz izin vermeyin.
Skill, MCP sunucusu veya eklentiden nasıl farklıdır?
MCP sunucusu veya eklenti modele yeni araçlar verir — çalışıp sonuç döndüren kod. Skill ise bilgi ve süreç verir: göreve nasıl yaklaşılacağı, hangi adımların izleneceği ve iyi sonucun neye benzediği. Sunucu veya API anahtarı gerekmez.