animation-systems

MengTo/Skills · Agent Skill

Use when building a coherent animation system instead of one-off motion tweaks.

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Overview

PublisherMengToCommunity
RepositoryMengTo/Skills ↗
Skill folderanimation-systems
Stars7,038
Forks819
Bundled files4
LicenseMIT
Last updatedOctober 25, 2026
LinksSkill source ↗ · Repository ↗

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What we found in the skill files. Details come with a subscription.

Security
medium risk · 1 point needs attention
Compatibility
instructions only — works with most agents
Similar skills
58 similar skills found
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Installation

A skill is a folder with a SKILL.md file. Pick your agent and run the commands in a terminal (macOS, Linux or Git Bash on Windows) from your project root.

Copy the prompt into Claude, Codex or another assistant: it will review the skill and install it for you.

Install the “animation-systems” skill from mozgi.io (https://mozgi.io/skills/mengto-animation-systems/) for me.

1. Download the archive: https://mozgi.io/skills/mengto-animation-systems/download
   If it fails, take the skill folder from the source: https://github.com/MengTo/Skills/tree/main/agent-skills/web-design/animation-systems
2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me.
3. Put the “animation-systems” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.).
4. Make sure <skills folder>/animation-systems/SKILL.md exists.
5. Briefly tell me what this skill does and offer to try it on my task.

If you cannot do a step yourself, tell me what to click or type.

Review the source files

4 files Download Zip

Read SKILL.md and any companion files before deciding whether to install. Click a file to preview it.

SKILL.md contents

Original author text · read-only

Animation Systems (Stripe × Linear × Apple × Vercel)

This skill helps you ship tasteful, product-grade motion.

Not “more animation.”

Better animation: clarity, hierarchy, feedback, and delight—without jank.

---

The goals (why motion exists)

Use animation to:

1) Explain hierarchy (what matters)

2) Confirm action (feedback)

3) Guide attention (where to look next)

4) Maintain continuity (spatial relationships)

5) Add polish (craft signals)

If an animation doesn’t serve one of these, delete it.

---

The Stripe/Linear/Apple/Vercel style (shared traits)

1) Restraint

  • Fewer animations, better chosen.
  • One strong hero moment; the rest is supporting motion.

2) Clear choreography

  • Primary element moves first.
  • Secondary elements follow with small stagger.
  • Motion establishes a “reading order.”

3) Physical but not cartoony

  • Use easing that feels human (soft acceleration + gentle settle).
  • Avoid bouncy defaults for serious product UI.

4) Texture + depth (subtle)

  • Small parallax, soft shadows, blur fades, light beams.
  • Avoid heavy 3D unless it’s the hero.

---

Motion primitives (build these first)

Think in primitives you can reuse everywhere.

A) Fade + rise (default entrance)

Use for: text blocks, cards, modals.

  • Opacity: 0 → 1
  • Y: 12–24px → 0
  • Duration: 300–700ms depending on size

B) Scale + fade (micro emphasis)

Use for: popovers, toasts, selected states.

  • Scale: 0.98 → 1
  • Opacity: 0 → 1

C) Slide (navigation)

Use for: drawers, step transitions.

  • Use transform translate; avoid animating layout.

D) Morph / shared element (high craft)

Use for: tab indicators, expanding cards.

  • Requires consistent geometry + measured layout.

---

Defaults (practical numbers)

Use these as a starting system.

Durations (rule of thumb)

  • Micro (hover/press): 120–200ms
  • UI state change (toggle, select): 180–260ms
  • Small transitions (popover, toast): 220–320ms
  • Page section entrance: 400–800ms
  • Hero sequences: 800–1600ms (with internal beats)

Easing (safe set)

Pick a small set and reuse.

  • UI: ease-out with gentle settle
  • Emphasis: slightly stronger ease
  • Entering: ease-out
  • Exiting: ease-in (faster)

If implementing:

  • Use your animation library’s “power2.out / expo.out” equivalents.
  • Avoid elastic/bounce unless brand is playful.

Stagger

  • 40–90ms per element (text lines/cards)
  • Use smaller stagger on mobile

---

Choreography patterns

1) “Hero → supporting elements”

  • Hero visual animates in first.
  • Headline appears next.
  • CTA appears last.

2) “Section reveal on scroll”

  • Trigger when section is ~20–30% visible.
  • Animate once (don’t replay on tiny scroll).

3) “Hover: lift + glow”

  • Y: -2 to -6px
  • Shadow: subtle increase
  • Optional: border/gradient glow

4) “Focus ring + micro shift”

  • For form fields: focus ring + tiny scale/translate for responsiveness.

---

Performance rules (non‑negotiable)

Animate the right properties

Prefer:

  • transform (translate/scale/rotate)
  • opacity

Avoid (unless necessary):

  • width/height/top/left
  • expensive filters on large areas

Respect the GPU

  • Clamp device pixel ratio in heavy canvases (1–2)
  • Keep blur subtle and small
  • Avoid many simultaneous animated shadows

Reduce reflows

  • Don’t measure layout every frame.
  • For scroll effects, use a library that batches reads/writes.

---

Accessibility: Reduced Motion

Always support prefers-reduced-motion.

Policy:

  • Keep content visible.
  • Replace motion with instant state + subtle opacity.
  • Disable scroll-scrub/pin.

Ask the user:

  • “Do you want a reduced-motion mode that disables all non-essential motion?”

---

Implementation guidance (library-agnostic)

For simple sites

  • CSS transitions for small hovers/toggles.
  • Use a single motion library (GSAP or Framer Motion) for complex sequences.

For product sites

  • Create a motion token set:
  • durations
  • easing curves
  • standard offsets (8/16/24px)
  • stagger defaults

For hero moments

  • Use timelines (or keyframes) with labeled beats.
  • Lock camera/scene movement first, then layer text.

---

What to ask the user

  • What’s the brand lane: Stripe (polished), Linear (minimal), Apple (cinematic), Vercel (developer/product)?
  • What are the key moments? (hero, scroll story, hover cards, nav transitions)
  • Any performance constraints? (mobile, low-end devices)
  • Reduced motion requirements?

---

Output format (when asked to “add Stripe/Linear-style animation”)

Return:

1) Motion goals (what we’re trying to communicate)

2) Motion tokens (durations + easing + offsets)

3) A choreography plan (timeline beats)

4) Implementation notes (perf + reduced motion)

5) A small code recipe (CSS or GSAP/Framer depending on stack)

Frequently asked questions

What does the animation-systems skill do?

Use when building a coherent animation system instead of one-off motion tweaks.

How do I install animation-systems?

Open the “Installation” block on this page and pick your agent — Claude Code, Codex, Cursor or Gemini CLI — for ready-made commands that copy the skill folder to the right place. Or copy the prompt from the “Via assistant” tab and let the assistant review and install the skill.

Which AI models work with animation-systems?

Skills are plain Markdown instructions (the Agent Skills format), so animation-systems works with any agent that reads SKILL.md: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and more. The model loads the instructions only when a task matches the skill's description.

Is animation-systems free?

The skill is published openly by MengTo under the MIT license. The skill itself costs nothing — you only pay your AI provider for the tokens you use.

Is it safe to install skills?

A skill is a set of instructions your agent will follow, so read SKILL.md and its companion files before installing. Scripts in the skill folder only run if your agent runs them — keep an eye on what it does and do not grant unnecessary permissions.

How is a skill different from an MCP server or a plugin?

An MCP server or plugin gives the model new tools — code that runs and returns a result. A skill gives it knowledge and process: how to approach a task, which steps to follow and what good output looks like. It needs no server or API key.

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