webgl-landing-steering
MengTo/Skills · Agent Skill
Utilizzatelo durante la navigazione nella pagina di destinazione intorno all'elemento centrale WebGL o all'esperienza eroica.
Vai all'installazione ↓Panoramica
| Autore | |
|---|---|
| Repository | MengTo/Skills ↗ |
| Cartella dello skill | webgl-landing-steering |
| Stelle | 7038 |
| Fork | 819 |
| File inclusi | 5 |
| Licenza | MIT |
| Aggiornato | 25 ottobre 2026 |
| Link | Sorgente dello skill ↗ · Repository ↗ |
Verifica Mozgi
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Installazione
Uno skill è una cartella con un file SKILL.md. Scegli il tuo agente ed esegui i comandi in un terminale (macOS, Linux o Git Bash su Windows) dalla radice del progetto.
Incolla il prompt in Claude, Codex o un altro assistente: controllerà lo skill e lo installerà.
Install the “webgl-landing-steering” skill from mozgi.io (https://mozgi.io/skills/mengto-webgl-landing-steering/) for me. 1. Download the archive: https://mozgi.io/skills/mengto-webgl-landing-steering/download If it fails, take the skill folder from the source: https://github.com/MengTo/Skills/tree/main/agent-skills/web-design/webgl-landing-steering 2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me. 3. Put the “webgl-landing-steering” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.). 4. Make sure <skills folder>/webgl-landing-steering/SKILL.md exists. 5. Briefly tell me what this skill does and offer to try it on my task. If you cannot do a step yourself, tell me what to click or type.
git clone --depth 1 --branch main https://github.com/MengTo/Skills.git /tmp/Skills mkdir -p .claude/skills cp -r /tmp/Skills/agent-skills/web-design/webgl-landing-steering .claude/skills/webgl-landing-steering
Riavvia Claude Code: lo skill compare nell'elenco; per richiamarlo a mano usa /webgl-landing-steering. Per tutti i progetti: ~/.claude/skills.
git clone --depth 1 --branch main https://github.com/MengTo/Skills.git /tmp/Skills mkdir -p .agents/skills cp -r /tmp/Skills/agent-skills/web-design/webgl-landing-steering .agents/skills/webgl-landing-steering
Codex cerca gli skill in .agents/skills dalla cartella corrente fino alla radice del repo; richiamalo con /skills o $webgl-landing-steering. Per tutti i progetti: ~/.agents/skills.
git clone --depth 1 --branch main https://github.com/MengTo/Skills.git /tmp/Skills mkdir -p .cursor/skills cp -r /tmp/Skills/agent-skills/web-design/webgl-landing-steering .cursor/skills/webgl-landing-steering
Cursor carica lo skill all'avvio; richiamalo con “/” nella chat Agent. Cursor legge anche .claude/skills e .agents/skills. Per tutti i progetti: ~/.cursor/skills.
git clone --depth 1 --branch main https://github.com/MengTo/Skills.git /tmp/Skills mkdir -p .gemini/skills cp -r /tmp/Skills/agent-skills/web-design/webgl-landing-steering .gemini/skills/webgl-landing-steering
Gemini CLI propone di attivare lo skill quando il compito corrisponde: tu confermi. Per tutti i progetti: ~/.gemini/skills.
Leggi SKILL.md e i file correlati prima di installare. Clicca un file per l'anteprima.
Contenuto di SKILL.md
Testo originale dell'autore · sola letturaWebGL Landing Steering Skill
Use this skill to steer outcomes
Map landing-page goal to WebGL direction before writing code.
1) Define the page intent
Identify the primary conversion and brand signal:
- Premium / luxury / minimal confidence
- Technical / infrastructure / data authority
- Playful / consumer / social energy
- Cinematic / launch / storytelling impact
Also capture:
- Device mix (desktop-heavy vs mobile-heavy)
- Motion tolerance (
prefers-reduced-motionpolicy) - Production constraints (deadline, team skill, maintenance budget)
2) Choose the WebGL lane
Pick one dominant lane; avoid mixing 3-4 heavy effects in the hero.
Lane A: Subtle depth field (high conversion safety)
Use for: SaaS, productivity, B2B tools where readability wins.
- Visuals: soft gradient meshes, slow parallax planes, light bloom
- Motion: low amplitude, always secondary to copy
- Stack: Three.js plane shaders or lightweight shader canvas
- Rule: hero text contrast and CTA prominence first
Lane B: Data/particle intelligence (technical credibility)
Use for: AI, infra, analytics, developer products.
- Visuals: particle flows, node networks, vector fields, wireframes
- Motion: purposeful directional flow toward CTA area
- Stack: Three.js + custom shader/points, optionally GPGPU for dense fields
- Rule: communicate "system behavior," not random sparkles
Lane C: Object-centric 3D product moment (feature clarity)
Use for: hardware, apps with strong product visuals, launches.
- Visuals: central GLTF model, controlled camera orbit, material highlights
- Motion: interaction-driven or timeline-based reveal
- Stack: Three.js + GLTF/DRACO/KTX2 pipeline
- Rule: one hero object, short loop, fast first meaningful paint fallback
Lane D: Immersive cinematic scene (brand campaign)
Use for: campaign pages where wow factor is the main KPI.
- Visuals: volumetrics, heavy postprocessing, dense scene composition
- Motion: choreographed sequence with scroll chapters
- Stack: Three.js + postprocessing + optional GSAP ScrollTrigger
- Rule: provide a static/mobile fallback and strict performance gates
3) Steering matrix by landing page type
- Waitlist / pre-launch: Lane A or B. Keep copy legible and quick to load.
- Product feature page: Lane A or C. Demonstrate product truth, not abstract noise.
- Pricing / high-intent page: Mostly Lane A. Keep WebGL decorative only.
- Enterprise trust page: Lane B with restrained palette and low noise.
- Consumer app growth page: Lane B with playful palette, but cap CPU/GPU load.
- Campaign microsite: Lane C or D with explicit fallback for lower-end devices.
4) Quality gates before shipping
Pass these gates before adding more visual complexity:
1. Message gate:
- Hero headline + CTA readable in under 3 seconds.
- WebGL never blocks understanding of offer.
2. Performance gate:
- Cap pixel ratio:
Math.min(devicePixelRatio, 1.5-2). - Target stable frame time on common mobile devices.
- Lazy-load heavy assets; show immediate non-WebGL poster/fallback.
3. Accessibility gate:
- Respect
prefers-reduced-motion(still frame or low-motion mode). - Maintain color contrast over animated backgrounds.
4. Reliability gate:
- Handle context loss and resize.
- Dispose geometries/materials/textures in SPA route changes.
5) Implementation strategy by risk
- Low risk (fastest): CSS + canvas illusion, minimal shaders
- Medium risk: Three.js scene with 1-2 meshes, lightweight post FX
- High risk: multi-pass shaders, dense particles, advanced postprocessing
Default to low/medium risk for conversion pages unless user explicitly asks for campaign-grade immersion.
6) Prompting template for Codex-style execution
Use this prompt pattern when asked to build a WebGL landing hero:
"Build a [lane] WebGL hero for a [page type] with [brand adjectives].
Primary goal: [conversion].
Constraints: [device mix], [performance budget], [reduced motion policy].
Implement fallback first, then enhance with WebGL.
Keep hero copy clarity as priority over visual complexity."
7) Common failure patterns and corrections
- Failure: "Looks cool but conversion dropped."
- Fix: reduce motion amplitude, darken/soften background, raise CTA contrast.
- Failure: "Mobile stutters."
- Fix: reduce particle count, lower DPR cap, remove expensive postprocessing.
- Failure: "Visual style feels generic."
- Fix: pick one signature motif aligned to brand (grid, wave, orbit, shards).
- Failure: "Team cannot maintain shader complexity."
- Fix: simplify to modular Three.js scene with documented parameters.
Output format when applying this skill
Return:
1. Recommended lane and why
2. Visual spec (palette, motion behavior, composition)
3. Technical stack and complexity tier
4. Fallback behavior
5. Performance + accessibility checklist
6. Build order (MVP first, enhancement second)
Domande frequenti
Che cosa fa lo skill webgl-landing-steering?
Utilizzatelo durante la navigazione nella pagina di destinazione intorno all'elemento centrale WebGL o all'esperienza eroica.
Come si installa webgl-landing-steering?
Apri il blocco “Installazione” in questa pagina e scegli il tuo agente — Claude Code, Codex, Cursor o Gemini CLI — per i comandi pronti che copiano la cartella dello skill nel posto giusto. Oppure copia il prompt dalla scheda “Con l'assistente” e lascia che sia l'assistente a controllare e installare lo skill.
Con quali modelli AI funziona webgl-landing-steering?
Gli skill sono semplici istruzioni in Markdown (formato Agent Skills), quindi webgl-landing-steering funziona con qualsiasi agente che legge SKILL.md: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode e altri. Il modello carica le istruzioni solo quando il compito corrisponde alla descrizione dello skill.
webgl-landing-steering è gratuito?
Lo skill è pubblicato apertamente da MengTo con licenza MIT. Lo skill in sé non costa nulla: paghi solo il tuo fornitore AI per i token usati.
È sicuro installare gli skill?
Uno skill è un insieme di istruzioni che il tuo agente seguirà: leggi SKILL.md e i file correlati prima di installarlo. Gli script nella cartella dello skill vengono eseguiti solo se li esegue l'agente: controlla cosa fa e non concedere permessi superflui.
In cosa differisce uno skill da un server MCP o da un plugin?
Un server MCP o un plugin danno al modello nuovi strumenti: codice che viene eseguito e restituisce un risultato. Uno skill fornisce conoscenza e metodo: come affrontare il compito, quali passi seguire e com'è un buon risultato. Non servono server né chiavi API.