budge
millionco/skills · Agent Skill
Utilizza quando si apportano modifiche a singole proprietà CSS o modifiche visive di Tailwind nei progetti Next.js App Router, rappresenta un widget di controllo a comparsa per la regolazione live prima del salvataggio.
Vai all'installazione ↓Panoramica
| Autore | |
|---|---|
| Repository | millionco/skills ↗ |
| Cartella dello skill | budge |
| Stelle | 34 |
| Fork | 2 |
| File inclusi | 2 |
| Licenza | MIT |
| Aggiornato | 30 giugno 2026 |
| Link | Sorgente dello skill ↗ · Repository ↗ |
Verifica Mozgi
Cosa abbiamo trovato nei file dello skill. I dettagli con l’abbonamento.
Installazione
Uno skill è una cartella con un file SKILL.md. Scegli il tuo agente ed esegui i comandi in un terminale (macOS, Linux o Git Bash su Windows) dalla radice del progetto.
Incolla il prompt in Claude, Codex o un altro assistente: controllerà lo skill e lo installerà.
Install the “budge” skill from mozgi.io (https://mozgi.io/skills/millionco-budge/) for me. 1. Download the archive: https://mozgi.io/skills/millionco-budge/download If it fails, take the skill folder from the source: https://github.com/millionco/skills/tree/main/skills/budge 2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me. 3. Put the “budge” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.). 4. Make sure <skills folder>/budge/SKILL.md exists. 5. Briefly tell me what this skill does and offer to try it on my task. If you cannot do a step yourself, tell me what to click or type.
git clone --depth 1 --branch main https://github.com/millionco/skills.git /tmp/skills mkdir -p .claude/skills cp -r /tmp/skills/skills/budge .claude/skills/budge
Riavvia Claude Code: lo skill compare nell'elenco; per richiamarlo a mano usa /budge. Per tutti i progetti: ~/.claude/skills.
git clone --depth 1 --branch main https://github.com/millionco/skills.git /tmp/skills mkdir -p .agents/skills cp -r /tmp/skills/skills/budge .agents/skills/budge
Codex cerca gli skill in .agents/skills dalla cartella corrente fino alla radice del repo; richiamalo con /skills o $budge. Per tutti i progetti: ~/.agents/skills.
git clone --depth 1 --branch main https://github.com/millionco/skills.git /tmp/skills mkdir -p .cursor/skills cp -r /tmp/skills/skills/budge .cursor/skills/budge
Cursor carica lo skill all'avvio; richiamalo con “/” nella chat Agent. Cursor legge anche .claude/skills e .agents/skills. Per tutti i progetti: ~/.cursor/skills.
git clone --depth 1 --branch main https://github.com/millionco/skills.git /tmp/skills mkdir -p .gemini/skills cp -r /tmp/skills/skills/budge .gemini/skills/budge
Gemini CLI propone di attivare lo skill quando il compito corrisponde: tu confermi. Per tutti i progetti: ~/.gemini/skills.
Leggi SKILL.md e i file correlati prima di installare. Clicca un file per l'anteprima.
Contenuto di SKILL.md
Testo originale dell'autore · sola letturaBudge
Proactive skill. Next.js App Router only. If a task results in a single CSS property or Tailwind class change, follow this skill automatically. The user should never need to say "use budge."
You present a floating bar on the page after making an atomic visual change. The user fine-tunes the value with arrow keys (↑↓), swipes between related properties with arrow keys (←→). With the current runtime, complete your turn immediately after making the visual change — no browser interaction, no waiting, and no manual config unless the fallback below is needed.
The runtime is a self-contained IIFE loaded from https://www.budge.design/budge.iife.js via next/script. On local/dev hosts it stays on the page, watches HMR-driven class/style DOM changes, infers the latest numeric visual property change, marks the changed element, and mounts Budge automatically. It also uses React Grab primitives for manual selection: press Cmd+E, select an element, and Budge opens. It still supports the explicit data-budge config element as a fallback. Everything is handled client-side: live preview on [data-budge-target] elements, arrow key stepping, slide navigation, audio feedback, submit (Enter — copies an edit prompt to clipboard), and cancel (Escape — reverts).
In scope: Raw CSS property values, inline styles, Tailwind utility class changes, SVG presentation attributes (fill, stroke, etc.).
Out of scope: Sass/Less variables, CSS custom property definitions (--spacing), CSS-in-JS theme tokens. Proceed normally for these.
Installation
Grep for budge.iife.js in app/layout.tsx. If found, make the requested visual change and stop. Otherwise, read references/INSTALL.md and follow its instructions.
Default Flow
For a single raw CSS value or Tailwind class token change, just make the source edit. The always-on runtime should attach Budge to the resulting DOM change after HMR. Tell the user: "I've changed X to Y. Use ↑↓ to fine-tune, ←→ to switch properties."
Use the manual steps below only if the bar does not appear or the change cannot be inferred from one numeric class/style DOM mutation.
---
Troubleshooting — bar does not appear
1. Script missing: Confirm <Script src="https://www.budge.design/budge.iife.js" strategy="afterInteractive" /> is in app/layout.tsx.
2. Auto-detect disabled: Auto-detect runs by default on local/dev hosts. Force it with data-budge-autodetect="true" on the script tag, or disable it with "false".
3. No inferable DOM change: The fallback bar only appears when a <div data-budge="..." hidden /> element with a non-empty slides array is in the DOM.
4. Target not found: The element with data-budge-target must be in the DOM after hydration.
---
Manual Fallback — Trigger Test
After making a change, apply this mechanical test. Do NOT use subjective judgment.
> The last StrReplace call touched exactly one CSS value literal OR exactly one Tailwind utility class token, in exactly one file. The change is not a variable, mixin, or theme token.
Pass: padding: 8px → padding: 16px | className="p-2 m-4" → className="p-4 m-4"
Fail: two values changed, token added/removed, Sass variable, multiple StrReplace calls, structural change.
Fail → skip budge, proceed normally. Pass → continue to Step 2. The mechanical test is the only gate.
Step 2 — Build Slides
Build a slides array. The first slide is the property you changed. Additional slides are related properties the user might want to tweak.
Each slide has this shape:
{
label: string; // display name shown above bar
property: string; // CSS property to apply to [data-budge-target]
min: number; // minimum numeric value
max: number; // maximum numeric value
value: number; // current value (the one you set)
original: number; // value before your change
unit: string; // "px", "%", "em", etc.
type?: "color"; // only set for color properties
}
Slide generation rules
1. Primary slide (index 0): the property you changed. value = new value, original = old value.
2. Related slides (index 1+): pick 2–3 related properties from the same element. Read their current computed/declared values. Use sensible min/max ranges.
Example — agent changed padding-top: 8px → padding-top: 16px:
[
{ label: "padding-top", property: "padding-top", min: 0, max: 64, value: 16, original: 8, unit: "px" },
{ label: "padding-bottom", property: "padding-bottom", min: 0, max: 64, value: 8, original: 8, unit: "px" },
{ label: "padding-left", property: "padding-left", min: 0, max: 64, value: 12, original: 12, unit: "px" },
{ label: "padding-right", property: "padding-right", min: 0, max: 64, value: 12, original: 12, unit: "px" },
]
Example — agent changed font-size: 14px → font-size: 16px:
[
{ label: "font-size", property: "font-size", min: 8, max: 72, value: 16, original: 14, unit: "px" },
{ label: "line-height", property: "line-height", min: 12, max: 80, value: 24, original: 22, unit: "px" },
{ label: "letter-spacing", property: "letter-spacing", min: -2, max: 10, value: 0, original: 0, unit: "px" },
]
Example — agent changed color: #333 → color: #1a1a1a:
Use the type: "color" slide with hue degrees:
[
{ label: "color", property: "color", min: 0, max: 360, value: 0, original: 0, unit: "°", type: "color" },
]
Related property suggestions
| Changed property | Related slides |
|---|---|
| padding-top | padding-bottom, padding-left, padding-right |
| padding | padding-top, padding-bottom |
| margin-top | margin-bottom, margin-left, margin-right |
| font-size | line-height, letter-spacing |
| gap | padding, margin-top |
| width | height, max-width |
| border-radius | padding, border-width |
| opacity | font-size |
Tailwind resolution
Resolve Tailwind classes to CSS properties and pixel values (multiply spacing scale × 4):
| Tailwind class | Primary slide property | Value |
|---|---|---|
| p-4 | padding | 16px |
| px-4 | padding-left (also set padding-right) | 16px |
| py-4 | padding-top (also set padding-bottom) | 16px |
| pt-4 | padding-top | 16px |
| mt-4 | margin-top | 16px |
| gap-4 | gap | 16px |
| text-[14px] | font-size | 14 |
| rounded-lg | border-radius | 8px |
For axis shorthands (px-*, py-*, mx-*, my-*), set the primary slide to one axis property but include both as slides.
For Tailwind classes, also add an inline style override on the target element so the runtime can manipulate the value directly:
<div data-budge-target className="py-4" style={{ paddingTop: '16px', paddingBottom: '16px' }}>
Design token snapping
If the project defines design tokens as CSS custom properties on :root or @theme (Tailwind v4, Shadcn, plain CSS vars), the runtime automatically snaps ↑/↓ stepping through them by matching property to scale:
| Property match | Discovered prefix |
|---|---|
| padding*, margin*, gap | --spacing-* |
| font-size | --text-* |
| border-radius* | --radius-* |
| color, *-color | --color-* (no snap yet — palette cycling is a follow-up) |
When a token matches the current value, the widget shows its name (e.g. 16px · md) and Enter emits Set \padding\ to \var(--spacing-md)\`` instead of a raw px value. Users can still type digits to escape to arbitrary px.
You don't need to specify scale on slides — it's auto-detected from property. Pass scale: null to disable snapping for a slide, or scale: "spacing" | "text" | "radius" | "color" to override. Pass tokens: [{ name, value, numeric }] to override discovery entirely. Use unit: "px" when relying on token snapping (the runtime applies the token's raw value so rem/em tokens resolve correctly regardless).
Step 3 — Mark Target Element
Add data-budge-target to the changed element in source:
<div data-budge-target style={{ paddingTop: '16px' }}>
Step 4 — Activate
Use StrReplace to add a config element to app/layout.tsx inside <body>, passing the slides as JSON:
<div data-budge={JSON.stringify({ slides: [
{ label: "padding-top", property: "padding-top", min: 0, max: 64, value: 16, original: 8, unit: "px" },
{ label: "padding-bottom", property: "padding-bottom", min: 0, max: 64, value: 8, original: 8, unit: "px" },
{ label: "padding-left", property: "padding-left", min: 0, max: 64, value: 12, original: 12, unit: "px" },
] })} hidden />
Step 5 — Complete
Your turn is done. Do NOT open a browser, verify the panel, or wait for the user. Next.js HMR delivers the change.
Tell the user: "I've changed X to Y. Use ↑↓ to fine-tune, ←→ to switch properties."
When the user pastes the submitted prompt, it reads as a normal edit instruction — make the edit and remove the data-budge config element.
Domande frequenti
Che cosa fa lo skill budge?
Utilizza quando si apportano modifiche a singole proprietà CSS o modifiche visive di Tailwind nei progetti Next.js App Router, rappresenta un widget di controllo a comparsa per la regolazione live prima del salvataggio.
Come si installa budge?
Apri il blocco “Installazione” in questa pagina e scegli il tuo agente — Claude Code, Codex, Cursor o Gemini CLI — per i comandi pronti che copiano la cartella dello skill nel posto giusto. Oppure copia il prompt dalla scheda “Con l'assistente” e lascia che sia l'assistente a controllare e installare lo skill.
Con quali modelli AI funziona budge?
Gli skill sono semplici istruzioni in Markdown (formato Agent Skills), quindi budge funziona con qualsiasi agente che legge SKILL.md: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode e altri. Il modello carica le istruzioni solo quando il compito corrisponde alla descrizione dello skill.
budge è gratuito?
Lo skill è pubblicato apertamente da millionco con licenza MIT. Lo skill in sé non costa nulla: paghi solo il tuo fornitore AI per i token usati.
È sicuro installare gli skill?
Uno skill è un insieme di istruzioni che il tuo agente seguirà: leggi SKILL.md e i file correlati prima di installarlo. Gli script nella cartella dello skill vengono eseguiti solo se li esegue l'agente: controlla cosa fa e non concedere permessi superflui.
In cosa differisce uno skill da un server MCP o da un plugin?
Un server MCP o un plugin danno al modello nuovi strumenti: codice che viene eseguito e restituisce un risultato. Uno skill fornisce conoscenza e metodo: come affrontare il compito, quali passi seguire e com'è un buon risultato. Non servono server né chiavi API.