morphing-icons
raphaelsalaja/skill · Agent Skill
建立能夠在SVG形狀之間進行平滑、線性變換的圖示元件。
前往安裝 ↓總覽
| 發布者 | |
|---|---|
| 儲存庫 | raphaelsalaja/skill ↗ |
| 技能資料夾 | morphing-icons |
| 星 | 42 |
| 分支 | 5 |
| 附帶檔案 | 1 |
| 授權 | MIT |
| 最近更新 | 2026年3月17日 |
| 連結 | 技能原始碼 ↗ · 儲存庫 ↗ |
Mozgi 檢查
我們在技能檔案中發現的內容。詳細資訊需訂閱。
安裝
技能就是一個含 SKILL.md 的資料夾。選擇你的代理,在專案根目錄的終端機(macOS、Linux 或 Windows 的 Git Bash)執行指令。
把提示貼到 Claude、Codex 或其他助理:它會自行檢查並安裝技能。
Install the “morphing-icons” skill from mozgi.io (https://mozgi.io/skills/raphaelsalaja-morphing-icons/) for me. 1. Download the archive: https://mozgi.io/skills/raphaelsalaja-morphing-icons/download If it fails, take the skill folder from the source: https://github.com/raphaelsalaja/skill/tree/main/skills/morphing-icons 2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me. 3. Put the “morphing-icons” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.). 4. Make sure <skills folder>/morphing-icons/SKILL.md exists. 5. Briefly tell me what this skill does and offer to try it on my task. If you cannot do a step yourself, tell me what to click or type.
git clone --depth 1 --branch main https://github.com/raphaelsalaja/skill.git /tmp/skill mkdir -p .claude/skills cp -r /tmp/skill/skills/morphing-icons .claude/skills/morphing-icons
重新啟動 Claude Code — 技能就會出現在清單中,手動呼叫:/morphing-icons。要套用到所有專案,請放在 ~/.claude/skills。
git clone --depth 1 --branch main https://github.com/raphaelsalaja/skill.git /tmp/skill mkdir -p .agents/skills cp -r /tmp/skill/skills/morphing-icons .agents/skills/morphing-icons
Codex 會從目前資料夾往上到儲存庫根目錄,在 .agents/skills 中尋找技能;用 /skills 或 $morphing-icons 呼叫。所有專案:~/.agents/skills。
git clone --depth 1 --branch main https://github.com/raphaelsalaja/skill.git /tmp/skill mkdir -p .cursor/skills cp -r /tmp/skill/skills/morphing-icons .cursor/skills/morphing-icons
Cursor 啟動時會載入技能;在 Agent 聊天輸入「/」呼叫。Cursor 也會讀取 .claude/skills 與 .agents/skills。所有專案:~/.cursor/skills。
git clone --depth 1 --branch main https://github.com/raphaelsalaja/skill.git /tmp/skill mkdir -p .gemini/skills cp -r /tmp/skill/skills/morphing-icons .gemini/skills/morphing-icons
任務符合時,Gemini CLI 會提議啟用技能,由你確認。所有專案:~/.gemini/skills。
安裝前請先檢視 SKILL.md 與相關檔案。點擊檔案即可預覽。
SKILL.md 內容
作者原文 · 唯讀Morphing Icons
Build icons that transform through actual shape transformation, not crossfades. Any icon can morph into any other because they share the same underlying 3-line structure.
Core Concept
Every icon is composed of exactly three SVG lines. Icons that need fewer lines collapse the extras to invisible center points. This constraint enables seamless morphing between any two icons.
Architecture
1. Line Definition
Each line has coordinates and optional opacity:
interface IconLine {
x1: number;
y1: number;
x2: number;
y2: number;
opacity?: number;
}
2. Collapsed Lines
Icons needing fewer than 3 lines use collapsed lines—zero-length lines at the center:
const CENTER = 7; // Center of 14x14 viewbox
const collapsed: IconLine = {
x1: CENTER,
y1: CENTER,
x2: CENTER,
y2: CENTER,
opacity: 0,
};
3. Icon Definition
Each icon has exactly 3 lines, optional rotation, and optional group:
interface IconDefinition {
lines: [IconLine, IconLine, IconLine];
rotation?: number;
group?: string;
}
4. Rotation Groups
Icons sharing a group animate rotation when transitioning between them. Icons without matching groups jump to the new rotation instantly:
// These rotate smoothly between each other
{ lines: plusLines, rotation: 0, group: "plus-cross" } // plus
{ lines: plusLines, rotation: 45, group: "plus-cross" } // cross
// These rotate smoothly between each other
{ lines: arrowLines, rotation: 0, group: "arrow" } // arrow-right
{ lines: arrowLines, rotation: 90, group: "arrow" } // arrow-down
{ lines: arrowLines, rotation: 180, group: "arrow" } // arrow-left
{ lines: arrowLines, rotation: -90, group: "arrow" } // arrow-up
Implementation Rules
morphing-three-lines
Every icon MUST use exactly 3 lines. No more, no fewer.
Fail:
const checkIcon = {
lines: [
{ x1: 2, y1: 7.5, x2: 5.5, y2: 11 },
{ x1: 5.5, y1: 11, x2: 12, y2: 3 },
], // Only 2 lines
};
Pass:
const checkIcon = {
lines: [
{ x1: 2, y1: 7.5, x2: 5.5, y2: 11 },
{ x1: 5.5, y1: 11, x2: 12, y2: 3 },
collapsed, // Third line collapsed
],
};
morphing-use-collapsed
Unused lines must use the collapsed constant, not omission or null.
Fail:
const minusIcon = {
lines: [
{ x1: 2, y1: 7, x2: 12, y2: 7 },
null,
null,
],
};
Pass:
const minusIcon = {
lines: [
{ x1: 2, y1: 7, x2: 12, y2: 7 },
collapsed,
collapsed,
],
};
morphing-consistent-viewbox
All icons must use the same viewBox (14x14 recommended).
Fail:
// Mixing viewbox scales
const icon1 = { lines: [{ x1: 2, y1: 7, x2: 12, y2: 7 }, ...] }; // 14x14
const icon2 = { lines: [{ x1: 4, y1: 14, x2: 24, y2: 14 }, ...] }; // 28x28
Pass:
const VIEWBOX_SIZE = 14;
const CENTER = 7;
// All coordinates within 0-14 range
morphing-group-variants
Icons that are rotational variants MUST share the same group and base lines.
Fail:
// Different line definitions for arrows
const arrowRight = { lines: [{ x1: 2, y1: 7, x2: 12, y2: 7 }, ...] };
const arrowDown = { lines: [{ x1: 7, y1: 2, x2: 7, y2: 12 }, ...] }; // Different!
Pass:
const arrowLines: [IconLine, IconLine, IconLine] = [
{ x1: 2, y1: 7, x2: 12, y2: 7 },
{ x1: 7.5, y1: 2.5, x2: 12, y2: 7 },
{ x1: 7.5, y1: 11.5, x2: 12, y2: 7 },
];
const icons = {
"arrow-right": { lines: arrowLines, rotation: 0, group: "arrow" },
"arrow-down": { lines: arrowLines, rotation: 90, group: "arrow" },
"arrow-left": { lines: arrowLines, rotation: 180, group: "arrow" },
"arrow-up": { lines: arrowLines, rotation: -90, group: "arrow" },
};
morphing-spring-rotation
Rotation between grouped icons should use spring physics for natural motion.
Fail:
<motion.g animate={{ rotate: rotation }} transition={{ duration: 0.3 }} />
Pass:
const rotation = useSpring(definition.rotation ?? 0, activeTransition);
<motion.g style={{ rotate: rotation, transformOrigin: "center" }} />
morphing-reduced-motion
Respect prefers-reduced-motion by disabling animations.
Fail:
function MorphingIcon({ icon }: Props) {
return <motion.line animate={...} transition={{ duration: 0.4 }} />;
}
Pass:
function MorphingIcon({ icon }: Props) {
const reducedMotion = useReducedMotion() ?? false;
const activeTransition = reducedMotion ? { duration: 0 } : transition;
return <motion.line animate={...} transition={activeTransition} />;
}
morphing-jump-non-grouped
When transitioning between icons NOT in the same group, rotation should jump instantly.
Fail:
// Always animating rotation regardless of group
useEffect(() => {
rotation.set(definition.rotation ?? 0);
}, [definition]);
Pass:
useEffect(() => {
if (shouldRotate) {
rotation.set(definition.rotation ?? 0); // Animate
} else {
rotation.jump(definition.rotation ?? 0); // Instant
}
}, [definition, shouldRotate]);
morphing-strokelinecap-round
Lines should use strokeLinecap="round" for polished endpoints.
Fail:
<motion.line strokeLinecap="butt" />
Pass:
<motion.line strokeLinecap="round" />
morphing-aria-hidden
Icon SVGs should be aria-hidden since they're decorative.
Fail:
<svg width={size} height={size}>...</svg>
Pass:
<svg width={size} height={size} aria-hidden="true">...</svg>
Common Icon Patterns
Two-Line Icons (check, minus, equals, chevron)
Use one or two collapsed lines:
const check = {
lines: [
{ x1: 2, y1: 7.5, x2: 5.5, y2: 11 },
{ x1: 5.5, y1: 11, x2: 12, y2: 3 },
collapsed,
],
};
Three-Line Icons (menu, asterisk, play)
Use all three lines:
const menu = {
lines: [
{ x1: 2, y1: 3.5, x2: 12, y2: 3.5 },
{ x1: 2, y1: 7, x2: 12, y2: 7 },
{ x1: 2, y1: 10.5, x2: 12, y2: 10.5 },
],
};
Point Icons (more, grip)
Use zero-length lines as dots:
const more = {
lines: [
{ x1: 3, y1: 7, x2: 3, y2: 7 },
{ x1: 7, y1: 7, x2: 7, y2: 7 },
{ x1: 11, y1: 7, x2: 11, y2: 7 },
],
};
Recommended Transition
Use exponential ease-out for smooth morphing:
const defaultTransition: Transition = {
ease: [0.19, 1, 0.22, 1],
duration: 0.4,
};
Output Format
When auditing morphing icon implementations, output findings as:
file:line - [rule-id] description of issue
Example:
components/icon/index.tsx:45 - [morphing-three-lines] Icon "check" has only 2 lines, needs collapsed third
components/icon/index.tsx:78 - [morphing-group-variants] arrow-down uses different line definitions than arrow-right
Summary Table
After findings, output a summary:
| Rule | Count | Severity |
|------|-------|----------|
| morphing-three-lines | 2 | HIGH |
| morphing-group-variants | 1 | HIGH |
| morphing-reduced-motion | 1 | MEDIUM |
References
常見問題
morphing-icons 技能有什麼用途?
建立能夠在SVG形狀之間進行平滑、線性變換的圖示元件。
如何安裝 morphing-icons?
打開本頁的「安裝」區塊並選擇你的代理 — Claude Code、Codex、Cursor 或 Gemini CLI:那裡有把技能資料夾複製到正確位置的現成指令。也可以複製「透過助理」分頁中的提示,讓助理自行檢查並安裝技能。
morphing-icons 適用哪些 AI 模型?
技能是純 Markdown 指示(Agent Skills 格式),因此 morphing-icons 適用任何讀取 SKILL.md 的代理:Claude Code、Codex、Cursor、Gemini CLI、GitHub Copilot、OpenCode 等。只有在任務符合技能描述時,模型才會載入指示。
morphing-icons 是免費的嗎?
此技能由 raphaelsalaja 公開發布,採用 MIT 授權。技能本身免費 — 你只需向 AI 供應商支付實際使用的 token 費用。
安裝技能安全嗎?
技能是代理會遵循的指示,安裝前請閱讀 SKILL.md 及相關檔案。技能資料夾中的腳本只有在代理執行時才會運行 — 留意它的動作,不要授予多餘權限。
技能和 MCP 伺服器或外掛有何不同?
MCP 伺服器或外掛為模型提供新工具 — 會執行並回傳結果的程式碼。技能提供的是知識與流程:如何處理任務、要遵循哪些步驟、好的成果長什麼樣子。它不需要伺服器或 API 金鑰。