to-spring-or-not-to-spring

raphaelsalaja/skill · Agent Skill

進行動畫時間引數的審核,以決定何時使用彈簧或緩和曲線來創造更高品質的動作。

前往安裝 ↓

總覽

發布者raphaelsalaja社群
儲存庫raphaelsalaja/skill ↗
技能資料夾to-spring-or-not-to-spring
星42
分支5
附帶檔案1
授權MIT
最近更新2026年3月17日
連結技能原始碼 ↗ · 儲存庫 ↗

Mozgi 檢查

我們在技能檔案中發現的內容。詳細資訊需訂閱。

安全性
低風險 · 未發現明顯風險 — 完整報告會顯示細節
相容性
僅含說明 — 適用於多數代理
相似技能
找到 58 個相似技能
訂閱另含

安裝

技能就是一個含 SKILL.md 的資料夾。選擇你的代理,在專案根目錄的終端機(macOS、Linux 或 Windows 的 Git Bash)執行指令。

把提示貼到 Claude、Codex 或其他助理:它會自行檢查並安裝技能。

Install the “to-spring-or-not-to-spring” skill from mozgi.io (https://mozgi.io/skills/raphaelsalaja-to-spring-or-not-to-spring/) for me.

1. Download the archive: https://mozgi.io/skills/raphaelsalaja-to-spring-or-not-to-spring/download
   If it fails, take the skill folder from the source: https://github.com/raphaelsalaja/skill/tree/main/skills/to-spring-or-not-to-spring
2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me.
3. Put the “to-spring-or-not-to-spring” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.).
4. Make sure <skills folder>/to-spring-or-not-to-spring/SKILL.md exists.
5. Briefly tell me what this skill does and offer to try it on my task.

If you cannot do a step yourself, tell me what to click or type.

技能檔案

1 個檔案 下載 ZIP

安裝前請先檢視 SKILL.md 與相關檔案。點擊檔案即可預覽。

SKILL.md 內容

作者原文 · 唯讀

To Spring or Not To Spring

Review animation code for correct timing function selection based on interaction type.

How It Works

1. Read the specified files (or prompt user for files/pattern)

2. Check against all rules below

3. Output findings in file:line format

Rule Categories

| Priority | Category | Prefix |

|----------|----------|--------|

| 1 | Spring Selection | spring- |

| 2 | Easing Selection | easing- |

| 3 | Duration | duration- |

| 4 | No Animation | none- |

Decision Framework

Ask: Is this motion reacting to the user, or is the system speaking?

| Motion Type | Best Choice | Why |

|-------------|-------------|-----|

| User-driven (drag, flick, gesture) | Spring | Survives interruption, preserves velocity |

| System-driven (state change, feedback) | Easing | Clear start/end, predictable timing |

| Time representation (progress, loading) | Linear | 1:1 relationship between time and progress |

| High-frequency (typing, fast toggles) | None | Animation adds noise, feels slower |

Rules

Spring Selection Rules

spring-for-gestures

Gesture-driven motion (drag, flick, swipe) must use springs.

Fail:

<motion.div
  drag="x"
  transition={{ duration: 0.3, ease: "easeOut" }}
/>

Pass:

<motion.div
  drag="x"
  transition={{ type: "spring", stiffness: 500, damping: 30 }}
/>
spring-for-interruptible

Motion that can be interrupted must use springs.

Fail:

// User can click again mid-animation
<motion.div
  animate={{ x: isOpen ? 200 : 0 }}
  transition={{ duration: 0.3 }}
/>

Pass:

<motion.div
  animate={{ x: isOpen ? 200 : 0 }}
  transition={{ type: "spring", stiffness: 400, damping: 25 }}
/>
spring-preserves-velocity

When velocity matters, use springs to preserve input energy.

Fail:

// Fast flick and slow flick animate identically
onDragEnd={(e, info) => {
  animate(target, { x: 0 }, { duration: 0.3 });
}}

Pass:

// Fast flick moves faster than slow flick
onDragEnd={(e, info) => {
  animate(target, { x: 0 }, {
    type: "spring",
    velocity: info.velocity.x,
  });
}}
spring-params-balanced

Spring parameters must be balanced; avoid excessive oscillation.

Fail:

transition={{
  type: "spring",
  stiffness: 1000,
  damping: 5, // Too low - excessive bounce
}}

Pass:

transition={{
  type: "spring",
  stiffness: 500,
  damping: 30, // Balanced - settles quickly
}}

Easing Selection Rules

easing-for-state-change

System-initiated state changes should use easing curves.

Fail:

// Toast notification using spring
<motion.div
  animate={{ y: 0 }}
  transition={{ type: "spring" }}
/>
// Feels restless for a simple announcement

Pass:

<motion.div
  animate={{ y: 0 }}
  transition={{ duration: 0.2, ease: "easeOut" }}
/>
easing-entrance-ease-out

Entrances must use ease-out (arrive fast, settle gently).

Fail:

.modal-enter {
  animation-timing-function: ease-in;
}

Pass:

.modal-enter {
  animation-timing-function: ease-out;
}
easing-exit-ease-in

Exits must use ease-in (build momentum before departure).

Fail:

.modal-exit {
  animation-timing-function: ease-out;
}

Pass:

.modal-exit {
  animation-timing-function: ease-in;
}
easing-transition-ease-in-out

View/mode transitions use ease-in-out for neutral attention.

Pass:

.page-transition {
  animation-timing-function: ease-in-out;
}
easing-linear-only-progress

Linear easing only for progress bars and time representation.

Fail:

.card-slide {
  transition: transform 200ms linear; /* Mechanical feel */
}

Pass:

.progress-bar {
  transition: width 100ms linear; /* Honest time representation */
}

Duration Rules

duration-press-hover

Press and hover interactions: 120-180ms.

Fail:

.button:hover {
  transition: background-color 400ms;
}

Pass:

.button:hover {
  transition: background-color 150ms;
}
duration-small-state

Small state changes: 180-260ms.

Pass:

.toggle {
  transition: transform 200ms ease;
}
duration-max-300ms

User-initiated animations must not exceed 300ms.

Fail:

<motion.div transition={{ duration: 0.5 }} />

Pass:

<motion.div transition={{ duration: 0.25 }} />
duration-shorten-before-curve

If animation feels slow, shorten duration before adjusting curve.

Fail (common mistake):

/* Trying to fix slowness with sharper curve */
.element {
  transition: 400ms cubic-bezier(0, 0.9, 0.1, 1);
}

Pass:

/* Fix slowness with shorter duration */
.element {
  transition: 200ms ease-out;
}

No Animation Rules

none-high-frequency

High-frequency interactions should have no animation.

Fail:

// Animated on every keystroke
function SearchInput() {
  return (
    <motion.div animate={{ scale: [1, 1.02, 1] }}>
      <input onChange={handleSearch} />
    </motion.div>
  );
}

Pass:

function SearchInput() {
  return <input onChange={handleSearch} />;
}
none-keyboard-navigation

Keyboard navigation should be instant, no animation.

Fail:

function Menu() {
  return items.map(item => (
    <motion.li
      whileFocus={{ scale: 1.05 }}
      transition={{ duration: 0.2 }}
    />
  ));
}

Pass:

function Menu() {
  return items.map(item => (
    <li className={styles.menuItem} /> // CSS :focus-visible only
  ));
}
none-context-menu-entrance

Context menus should not animate on entrance (exit only).

Fail:

<motion.div
  initial={{ opacity: 0, scale: 0.95 }}
  animate={{ opacity: 1, scale: 1 }}
  exit={{ opacity: 0 }}
/>

Pass:

<motion.div exit={{ opacity: 0, scale: 0.95 }} />

Output Format

When reviewing files, output findings as:

file:line - [rule-id] description of issue

Example:
components/drawer/index.tsx:45 - [spring-for-gestures] Drag interaction using easing instead of spring
components/modal/styles.module.css:23 - [easing-entrance-ease-out] Modal entrance using ease-in

Summary Table

After findings, output a summary:

| Rule | Count | Severity |

|------|-------|----------|

| spring-for-gestures | 2 | HIGH |

| easing-entrance-ease-out | 1 | MEDIUM |

| duration-max-300ms | 3 | MEDIUM |

Quick Reference

| Interaction | Timing | Type |

|-------------|--------|------|

| Drag release | Spring | stiffness: 500, damping: 30 |

| Button press | 150ms | ease |

| Modal enter | 200ms | ease-out |

| Modal exit | 150ms | ease-in |

| Page transition | 250ms | ease-in-out |

| Progress bar | varies | linear |

| Typing feedback | 0ms | none |

References

常見問題

to-spring-or-not-to-spring 技能有什麼用途?

進行動畫時間引數的審核,以決定何時使用彈簧或緩和曲線來創造更高品質的動作。

如何安裝 to-spring-or-not-to-spring?

打開本頁的「安裝」區塊並選擇你的代理 — Claude Code、Codex、Cursor 或 Gemini CLI:那裡有把技能資料夾複製到正確位置的現成指令。也可以複製「透過助理」分頁中的提示,讓助理自行檢查並安裝技能。

to-spring-or-not-to-spring 適用哪些 AI 模型?

技能是純 Markdown 指示(Agent Skills 格式),因此 to-spring-or-not-to-spring 適用任何讀取 SKILL.md 的代理:Claude Code、Codex、Cursor、Gemini CLI、GitHub Copilot、OpenCode 等。只有在任務符合技能描述時,模型才會載入指示。

to-spring-or-not-to-spring 是免費的嗎?

此技能由 raphaelsalaja 公開發布,採用 MIT 授權。技能本身免費 — 你只需向 AI 供應商支付實際使用的 token 費用。

安裝技能安全嗎?

技能是代理會遵循的指示,安裝前請閱讀 SKILL.md 及相關檔案。技能資料夾中的腳本只有在代理執行時才會運行 — 留意它的動作,不要授予多餘權限。

技能和 MCP 伺服器或外掛有何不同?

MCP 伺服器或外掛為模型提供新工具 — 會執行並回傳結果的程式碼。技能提供的是知識與流程:如何處理任務、要遵循哪些步驟、好的成果長什麼樣子。它不需要伺服器或 API 金鑰。

相關技能

所有技能 →