to-spring-or-not-to-spring
raphaelsalaja/skill · Agent Skill
進行動畫時間引數的審核,以決定何時使用彈簧或緩和曲線來創造更高品質的動作。
前往安裝 ↓總覽
| 發布者 | |
|---|---|
| 儲存庫 | raphaelsalaja/skill ↗ |
| 技能資料夾 | to-spring-or-not-to-spring |
| 星 | 42 |
| 分支 | 5 |
| 附帶檔案 | 1 |
| 授權 | MIT |
| 最近更新 | 2026年3月17日 |
| 連結 | 技能原始碼 ↗ · 儲存庫 ↗ |
Mozgi 檢查
我們在技能檔案中發現的內容。詳細資訊需訂閱。
安裝
技能就是一個含 SKILL.md 的資料夾。選擇你的代理,在專案根目錄的終端機(macOS、Linux 或 Windows 的 Git Bash)執行指令。
把提示貼到 Claude、Codex 或其他助理:它會自行檢查並安裝技能。
Install the “to-spring-or-not-to-spring” skill from mozgi.io (https://mozgi.io/skills/raphaelsalaja-to-spring-or-not-to-spring/) for me. 1. Download the archive: https://mozgi.io/skills/raphaelsalaja-to-spring-or-not-to-spring/download If it fails, take the skill folder from the source: https://github.com/raphaelsalaja/skill/tree/main/skills/to-spring-or-not-to-spring 2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me. 3. Put the “to-spring-or-not-to-spring” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.). 4. Make sure <skills folder>/to-spring-or-not-to-spring/SKILL.md exists. 5. Briefly tell me what this skill does and offer to try it on my task. If you cannot do a step yourself, tell me what to click or type.
git clone --depth 1 --branch main https://github.com/raphaelsalaja/skill.git /tmp/skill mkdir -p .claude/skills cp -r /tmp/skill/skills/to-spring-or-not-to-spring .claude/skills/to-spring-or-not-to-spring
重新啟動 Claude Code — 技能就會出現在清單中,手動呼叫:/to-spring-or-not-to-spring。要套用到所有專案,請放在 ~/.claude/skills。
git clone --depth 1 --branch main https://github.com/raphaelsalaja/skill.git /tmp/skill mkdir -p .agents/skills cp -r /tmp/skill/skills/to-spring-or-not-to-spring .agents/skills/to-spring-or-not-to-spring
Codex 會從目前資料夾往上到儲存庫根目錄,在 .agents/skills 中尋找技能;用 /skills 或 $to-spring-or-not-to-spring 呼叫。所有專案:~/.agents/skills。
git clone --depth 1 --branch main https://github.com/raphaelsalaja/skill.git /tmp/skill mkdir -p .cursor/skills cp -r /tmp/skill/skills/to-spring-or-not-to-spring .cursor/skills/to-spring-or-not-to-spring
Cursor 啟動時會載入技能;在 Agent 聊天輸入「/」呼叫。Cursor 也會讀取 .claude/skills 與 .agents/skills。所有專案:~/.cursor/skills。
git clone --depth 1 --branch main https://github.com/raphaelsalaja/skill.git /tmp/skill mkdir -p .gemini/skills cp -r /tmp/skill/skills/to-spring-or-not-to-spring .gemini/skills/to-spring-or-not-to-spring
任務符合時,Gemini CLI 會提議啟用技能,由你確認。所有專案:~/.gemini/skills。
安裝前請先檢視 SKILL.md 與相關檔案。點擊檔案即可預覽。
SKILL.md 內容
作者原文 · 唯讀To Spring or Not To Spring
Review animation code for correct timing function selection based on interaction type.
How It Works
1. Read the specified files (or prompt user for files/pattern)
2. Check against all rules below
3. Output findings in file:line format
Rule Categories
| Priority | Category | Prefix |
|----------|----------|--------|
| 1 | Spring Selection | spring- |
| 2 | Easing Selection | easing- |
| 3 | Duration | duration- |
| 4 | No Animation | none- |
Decision Framework
Ask: Is this motion reacting to the user, or is the system speaking?
| Motion Type | Best Choice | Why |
|-------------|-------------|-----|
| User-driven (drag, flick, gesture) | Spring | Survives interruption, preserves velocity |
| System-driven (state change, feedback) | Easing | Clear start/end, predictable timing |
| Time representation (progress, loading) | Linear | 1:1 relationship between time and progress |
| High-frequency (typing, fast toggles) | None | Animation adds noise, feels slower |
Rules
Spring Selection Rules
spring-for-gestures
Gesture-driven motion (drag, flick, swipe) must use springs.
Fail:
<motion.div
drag="x"
transition={{ duration: 0.3, ease: "easeOut" }}
/>
Pass:
<motion.div
drag="x"
transition={{ type: "spring", stiffness: 500, damping: 30 }}
/>
spring-for-interruptible
Motion that can be interrupted must use springs.
Fail:
// User can click again mid-animation
<motion.div
animate={{ x: isOpen ? 200 : 0 }}
transition={{ duration: 0.3 }}
/>
Pass:
<motion.div
animate={{ x: isOpen ? 200 : 0 }}
transition={{ type: "spring", stiffness: 400, damping: 25 }}
/>
spring-preserves-velocity
When velocity matters, use springs to preserve input energy.
Fail:
// Fast flick and slow flick animate identically
onDragEnd={(e, info) => {
animate(target, { x: 0 }, { duration: 0.3 });
}}
Pass:
// Fast flick moves faster than slow flick
onDragEnd={(e, info) => {
animate(target, { x: 0 }, {
type: "spring",
velocity: info.velocity.x,
});
}}
spring-params-balanced
Spring parameters must be balanced; avoid excessive oscillation.
Fail:
transition={{
type: "spring",
stiffness: 1000,
damping: 5, // Too low - excessive bounce
}}
Pass:
transition={{
type: "spring",
stiffness: 500,
damping: 30, // Balanced - settles quickly
}}
Easing Selection Rules
easing-for-state-change
System-initiated state changes should use easing curves.
Fail:
// Toast notification using spring
<motion.div
animate={{ y: 0 }}
transition={{ type: "spring" }}
/>
// Feels restless for a simple announcement
Pass:
<motion.div
animate={{ y: 0 }}
transition={{ duration: 0.2, ease: "easeOut" }}
/>
easing-entrance-ease-out
Entrances must use ease-out (arrive fast, settle gently).
Fail:
.modal-enter {
animation-timing-function: ease-in;
}
Pass:
.modal-enter {
animation-timing-function: ease-out;
}
easing-exit-ease-in
Exits must use ease-in (build momentum before departure).
Fail:
.modal-exit {
animation-timing-function: ease-out;
}
Pass:
.modal-exit {
animation-timing-function: ease-in;
}
easing-transition-ease-in-out
View/mode transitions use ease-in-out for neutral attention.
Pass:
.page-transition {
animation-timing-function: ease-in-out;
}
easing-linear-only-progress
Linear easing only for progress bars and time representation.
Fail:
.card-slide {
transition: transform 200ms linear; /* Mechanical feel */
}
Pass:
.progress-bar {
transition: width 100ms linear; /* Honest time representation */
}
Duration Rules
duration-press-hover
Press and hover interactions: 120-180ms.
Fail:
.button:hover {
transition: background-color 400ms;
}
Pass:
.button:hover {
transition: background-color 150ms;
}
duration-small-state
Small state changes: 180-260ms.
Pass:
.toggle {
transition: transform 200ms ease;
}
duration-max-300ms
User-initiated animations must not exceed 300ms.
Fail:
<motion.div transition={{ duration: 0.5 }} />
Pass:
<motion.div transition={{ duration: 0.25 }} />
duration-shorten-before-curve
If animation feels slow, shorten duration before adjusting curve.
Fail (common mistake):
/* Trying to fix slowness with sharper curve */
.element {
transition: 400ms cubic-bezier(0, 0.9, 0.1, 1);
}
Pass:
/* Fix slowness with shorter duration */
.element {
transition: 200ms ease-out;
}
No Animation Rules
none-high-frequency
High-frequency interactions should have no animation.
Fail:
// Animated on every keystroke
function SearchInput() {
return (
<motion.div animate={{ scale: [1, 1.02, 1] }}>
<input onChange={handleSearch} />
</motion.div>
);
}
Pass:
function SearchInput() {
return <input onChange={handleSearch} />;
}
none-keyboard-navigation
Keyboard navigation should be instant, no animation.
Fail:
function Menu() {
return items.map(item => (
<motion.li
whileFocus={{ scale: 1.05 }}
transition={{ duration: 0.2 }}
/>
));
}
Pass:
function Menu() {
return items.map(item => (
<li className={styles.menuItem} /> // CSS :focus-visible only
));
}
none-context-menu-entrance
Context menus should not animate on entrance (exit only).
Fail:
<motion.div
initial={{ opacity: 0, scale: 0.95 }}
animate={{ opacity: 1, scale: 1 }}
exit={{ opacity: 0 }}
/>
Pass:
<motion.div exit={{ opacity: 0, scale: 0.95 }} />
Output Format
When reviewing files, output findings as:
file:line - [rule-id] description of issue
Example:
components/drawer/index.tsx:45 - [spring-for-gestures] Drag interaction using easing instead of spring
components/modal/styles.module.css:23 - [easing-entrance-ease-out] Modal entrance using ease-in
Summary Table
After findings, output a summary:
| Rule | Count | Severity |
|------|-------|----------|
| spring-for-gestures | 2 | HIGH |
| easing-entrance-ease-out | 1 | MEDIUM |
| duration-max-300ms | 3 | MEDIUM |
Quick Reference
| Interaction | Timing | Type |
|-------------|--------|------|
| Drag release | Spring | stiffness: 500, damping: 30 |
| Button press | 150ms | ease |
| Modal enter | 200ms | ease-out |
| Modal exit | 150ms | ease-in |
| Page transition | 250ms | ease-in-out |
| Progress bar | varies | linear |
| Typing feedback | 0ms | none |
References
常見問題
to-spring-or-not-to-spring 技能有什麼用途?
進行動畫時間引數的審核,以決定何時使用彈簧或緩和曲線來創造更高品質的動作。
如何安裝 to-spring-or-not-to-spring?
打開本頁的「安裝」區塊並選擇你的代理 — Claude Code、Codex、Cursor 或 Gemini CLI:那裡有把技能資料夾複製到正確位置的現成指令。也可以複製「透過助理」分頁中的提示,讓助理自行檢查並安裝技能。
to-spring-or-not-to-spring 適用哪些 AI 模型?
技能是純 Markdown 指示(Agent Skills 格式),因此 to-spring-or-not-to-spring 適用任何讀取 SKILL.md 的代理:Claude Code、Codex、Cursor、Gemini CLI、GitHub Copilot、OpenCode 等。只有在任務符合技能描述時,模型才會載入指示。
to-spring-or-not-to-spring 是免費的嗎?
此技能由 raphaelsalaja 公開發布,採用 MIT 授權。技能本身免費 — 你只需向 AI 供應商支付實際使用的 token 費用。
安裝技能安全嗎?
技能是代理會遵循的指示,安裝前請閱讀 SKILL.md 及相關檔案。技能資料夾中的腳本只有在代理執行時才會運行 — 留意它的動作,不要授予多餘權限。
技能和 MCP 伺服器或外掛有何不同?
MCP 伺服器或外掛為模型提供新工具 — 會執行並回傳結果的程式碼。技能提供的是知識與流程:如何處理任務、要遵循哪些步驟、好的成果長什麼樣子。它不需要伺服器或 API 金鑰。