sounds-on-the-web
raphaelsalaja/skill · Agent Skill
Audit interface sound feedback for UX quality, accessibility, and practical implementation patterns.
Jump to install ↓Overview
| Publisher | |
|---|---|
| Repository | raphaelsalaja/skill ↗ |
| Skill folder | sounds-on-the-web |
| Stars | 42 |
| Forks | 5 |
| Bundled files | 1 |
| License | MIT |
| Last updated | March 17, 2026 |
| Links | Skill source ↗ · Repository ↗ |
Mozgi check
What we found in the skill files. Details come with a subscription.
Installation
A skill is a folder with a SKILL.md file. Pick your agent and run the commands in a terminal (macOS, Linux or Git Bash on Windows) from your project root.
Copy the prompt into Claude, Codex or another assistant: it will review the skill and install it for you.
Install the “sounds-on-the-web” skill from mozgi.io (https://mozgi.io/skills/raphaelsalaja-sounds-on-the-web/) for me. 1. Download the archive: https://mozgi.io/skills/raphaelsalaja-sounds-on-the-web/download If it fails, take the skill folder from the source: https://github.com/raphaelsalaja/skill/tree/main/skills/sounds-on-the-web 2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me. 3. Put the “sounds-on-the-web” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.). 4. Make sure <skills folder>/sounds-on-the-web/SKILL.md exists. 5. Briefly tell me what this skill does and offer to try it on my task. If you cannot do a step yourself, tell me what to click or type.
git clone --depth 1 --branch main https://github.com/raphaelsalaja/skill.git /tmp/skill mkdir -p .claude/skills cp -r /tmp/skill/skills/sounds-on-the-web .claude/skills/sounds-on-the-web
Restart Claude Code — the skill appears in the list; call it manually with /sounds-on-the-web. For all projects use ~/.claude/skills.
git clone --depth 1 --branch main https://github.com/raphaelsalaja/skill.git /tmp/skill mkdir -p .agents/skills cp -r /tmp/skill/skills/sounds-on-the-web .agents/skills/sounds-on-the-web
Codex looks for skills in .agents/skills from the current folder up to the repo root; call one with /skills or $sounds-on-the-web. For all projects use ~/.agents/skills.
git clone --depth 1 --branch main https://github.com/raphaelsalaja/skill.git /tmp/skill mkdir -p .cursor/skills cp -r /tmp/skill/skills/sounds-on-the-web .cursor/skills/sounds-on-the-web
Cursor picks the skill up on start; call it with “/” in Agent chat. Cursor also reads .claude/skills and .agents/skills. For all projects use ~/.cursor/skills.
git clone --depth 1 --branch main https://github.com/raphaelsalaja/skill.git /tmp/skill mkdir -p .gemini/skills cp -r /tmp/skill/skills/sounds-on-the-web .gemini/skills/sounds-on-the-web
Gemini CLI offers to activate the skill when a task matches — you approve it. For all projects use ~/.gemini/skills.
Read SKILL.md and any companion files before deciding whether to install. Click a file to preview it.
SKILL.md contents
Original author text · read-onlySounds on the Web
Review UI code for audio feedback best practices and accessibility.
How It Works
1. Read the specified files (or prompt user for files/pattern)
2. Check against all rules below
3. Output findings in file:line format
Rule Categories
| Priority | Category | Prefix |
|----------|----------|--------|
| 1 | Accessibility | a11y- |
| 2 | Appropriateness | appropriate- |
| 3 | Implementation | impl- |
| 4 | Weight Matching | weight- |
Rules
Accessibility Rules
a11y-visual-equivalent
Every audio cue must have a visual equivalent; sound never replaces visual feedback.
Fail:
function SubmitButton({ onClick }) {
const handleClick = () => {
playSound("success");
onClick(); // No visual confirmation
};
}
Pass:
function SubmitButton({ onClick }) {
const [status, setStatus] = useState("idle");
const handleClick = () => {
playSound("success");
setStatus("success"); // Visual feedback too
onClick();
};
return <button data-status={status}>Submit</button>;
}
a11y-toggle-setting
Provide explicit toggle to disable sounds in settings.
Fail:
// No way to disable sounds
function App() {
return <SoundProvider>{children}</SoundProvider>;
}
Pass:
function App() {
const { soundEnabled } = usePreferences();
return (
<SoundProvider enabled={soundEnabled}>
{children}
</SoundProvider>
);
}
a11y-reduced-motion-check
Respect prefers-reduced-motion as proxy for sound sensitivity.
Fail:
function playSound(name: string) {
audio.play(); // Plays regardless of preferences
}
Pass:
function playSound(name: string) {
const prefersReducedMotion = window.matchMedia(
"(prefers-reduced-motion: reduce)"
).matches;
if (prefersReducedMotion) return;
audio.play();
}
a11y-volume-control
Allow volume adjustment independent of system volume.
Fail:
function playSound() {
audio.volume = 1; // Always full volume
audio.play();
}
Pass:
function playSound() {
const { volume } = usePreferences();
audio.volume = volume; // User-controlled
audio.play();
}
Appropriateness Rules
appropriate-no-high-frequency
Do not add sound to high-frequency interactions (typing, keyboard navigation).
Fail:
function Input({ onChange }) {
const handleChange = (e) => {
playSound("keystroke"); // Annoying on every keystroke
onChange(e);
};
}
Pass:
function Input({ onChange }) {
// No sound on typing - visual feedback only
return <input onChange={onChange} />;
}
appropriate-confirmations-only
Sound is appropriate for confirmations: payments, uploads, form submissions.
Pass:
async function handlePayment() {
await processPayment();
playSound("success"); // Appropriate - significant action
showConfirmation();
}
appropriate-errors-warnings
Sound is appropriate for errors and warnings that can't be overlooked.
Pass:
function handleError(error: Error) {
playSound("error"); // Appropriate - needs attention
showErrorToast(error.message);
}
appropriate-no-decorative
Do not add sound to decorative moments with no informational value.
Fail:
function Card({ onHover }) {
return (
<div onMouseEnter={() => playSound("hover")}> {/* Decorative, no value */}
{children}
</div>
);
}
appropriate-no-punishing
Sound should inform, not punish; avoid harsh sounds for user mistakes.
Fail:
function ValidationError() {
playSound("loud-buzzer"); // Punishing
return <span>Invalid input</span>;
}
Pass:
function ValidationError() {
playSound("gentle-alert"); // Informative but not harsh
return <span>Invalid input</span>;
}
Implementation Rules
impl-preload-audio
Preload audio files to avoid playback delay.
Fail:
function playSound(name: string) {
const audio = new Audio(`/sounds/${name}.mp3`); // Loads on demand
audio.play();
}
Pass:
const sounds = {
success: new Audio("/sounds/success.mp3"),
error: new Audio("/sounds/error.mp3"),
};
// Preload on app init
Object.values(sounds).forEach(audio => audio.load());
function playSound(name: keyof typeof sounds) {
sounds[name].currentTime = 0;
sounds[name].play();
}
impl-default-subtle
Default volume should be subtle, not loud.
Fail:
const DEFAULT_VOLUME = 1.0; // Too loud
Pass:
const DEFAULT_VOLUME = 0.3; // Subtle default
impl-reset-current-time
Reset audio currentTime before replay to allow rapid triggering.
Fail:
function playSound() {
audio.play(); // Won't replay if already playing
}
Pass:
function playSound() {
audio.currentTime = 0;
audio.play();
}
Weight Matching Rules
weight-match-action
Sound weight should match action importance.
Fail:
// Loud fanfare for minor action
function handleToggle() {
playSound("triumphant-fanfare");
setEnabled(!enabled);
}
Pass:
// Subtle click for minor action
function handleToggle() {
playSound("soft-click");
setEnabled(!enabled);
}
// Richer sound for significant action
function handlePurchase() {
playSound("success-chime");
completePurchase();
}
weight-duration-matches-action
Sound duration should match action duration.
Fail:
// 2-second sound for instant action
function handleClick() {
playSound("long-whoosh"); // 2000ms
// Action completes immediately
}
Pass:
// Short sound for instant action
function handleClick() {
playSound("click"); // 50ms
}
// Longer sound for process
function handleUpload() {
playSound("upload-progress"); // Matches upload duration
}
Output Format
When reviewing files, output findings as:
file:line - [rule-id] description of issue
Example:
components/input/index.tsx:23 - [appropriate-no-high-frequency] Playing sound on every keystroke
lib/sounds.ts:45 - [a11y-reduced-motion-check] Not checking prefers-reduced-motion
Summary Table
After findings, output a summary:
| Rule | Count | Severity |
|------|-------|----------|
| a11y-visual-equivalent | 2 | HIGH |
| appropriate-no-high-frequency | 1 | HIGH |
| impl-preload-audio | 3 | MEDIUM |
Sound Appropriateness Matrix
| Interaction | Sound? | Reason |
|-------------|--------|--------|
| Payment success | Yes | Significant confirmation |
| Form submission | Yes | User needs assurance |
| Error state | Yes | Can't be overlooked |
| Notification | Yes | May not be looking at screen |
| Button click | Maybe | Only for significant buttons |
| Typing | No | Too frequent |
| Hover | No | Decorative only |
| Scroll | No | Too frequent |
| Navigation | No | Keyboard nav would be noisy |
References
Frequently asked questions
What does the sounds-on-the-web skill do?
Audit interface sound feedback for UX quality, accessibility, and practical implementation patterns.
How do I install sounds-on-the-web?
Open the “Installation” block on this page and pick your agent — Claude Code, Codex, Cursor or Gemini CLI — for ready-made commands that copy the skill folder to the right place. Or copy the prompt from the “Via assistant” tab and let the assistant review and install the skill.
Which AI models work with sounds-on-the-web?
Skills are plain Markdown instructions (the Agent Skills format), so sounds-on-the-web works with any agent that reads SKILL.md: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and more. The model loads the instructions only when a task matches the skill's description.
Is sounds-on-the-web free?
The skill is published openly by raphaelsalaja under the MIT license. The skill itself costs nothing — you only pay your AI provider for the tokens you use.
Is it safe to install skills?
A skill is a set of instructions your agent will follow, so read SKILL.md and its companion files before installing. Scripts in the skill folder only run if your agent runs them — keep an eye on what it does and do not grant unnecessary permissions.
How is a skill different from an MCP server or a plugin?
An MCP server or plugin gives the model new tools — code that runs and returns a result. A skill gives it knowledge and process: how to approach a task, which steps to follow and what good output looks like. It needs no server or API key.