solidworks-design
hashgraph-online/awesome-codex-plugins · Agent Skill
Crea, modifica ed esporta modelli 3D, disegni e assiemi SolidWorks, gestendo materiali, tolleranze e formati STEP/IGES/STL/PDF.
Vai all'installazione ↓Panoramica
| Autore | |
|---|---|
| Repository | hashgraph-online/awesome-codex-plugins ↗ |
| Cartella dello skill | solidworks-design |
| Stelle | 857 |
| File inclusi | 1 |
| Licenza | Apache-2.0 |
| Aggiornato | 19 luglio 2026 |
| Link | Sorgente dello skill ↗ · Repository ↗ |
Verifica Mozgi
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Installazione
Uno skill è una cartella con un file SKILL.md. Scegli il tuo agente ed esegui i comandi in un terminale (macOS, Linux o Git Bash su Windows) dalla radice del progetto.
Incolla il prompt in Claude, Codex o un altro assistente: controllerà lo skill e lo installerà.
Install the “solidworks-design” skill from mozgi.io (https://mozgi.io/skills/solidworks-design/) for me. 1. Download the archive: https://mozgi.io/skills/solidworks-design/download If it fails, take the skill folder from the source: https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/Erfouni/solidworks-GPT-plugin/plugins/solidworks-gpt-plugin/skills/solidworks-design 2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me. 3. Put the “solidworks-design” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.). 4. Make sure <skills folder>/solidworks-design/SKILL.md exists. 5. Briefly tell me what this skill does and offer to try it on my task. If you cannot do a step yourself, tell me what to click or type.
git clone --depth 1 --branch main https://github.com/hashgraph-online/awesome-codex-plugins.git /tmp/awesome-codex-plugins mkdir -p .claude/skills cp -r /tmp/awesome-codex-plugins/plugins/Erfouni/solidworks-GPT-plugin/plugins/solidworks-gpt-plugin/skills/solidworks-design .claude/skills/solidworks-design
Riavvia Claude Code: lo skill compare nell'elenco; per richiamarlo a mano usa /solidworks-design. Per tutti i progetti: ~/.claude/skills.
git clone --depth 1 --branch main https://github.com/hashgraph-online/awesome-codex-plugins.git /tmp/awesome-codex-plugins mkdir -p .agents/skills cp -r /tmp/awesome-codex-plugins/plugins/Erfouni/solidworks-GPT-plugin/plugins/solidworks-gpt-plugin/skills/solidworks-design .agents/skills/solidworks-design
Codex cerca gli skill in .agents/skills dalla cartella corrente fino alla radice del repo; richiamalo con /skills o $solidworks-design. Per tutti i progetti: ~/.agents/skills.
git clone --depth 1 --branch main https://github.com/hashgraph-online/awesome-codex-plugins.git /tmp/awesome-codex-plugins mkdir -p .cursor/skills cp -r /tmp/awesome-codex-plugins/plugins/Erfouni/solidworks-GPT-plugin/plugins/solidworks-gpt-plugin/skills/solidworks-design .cursor/skills/solidworks-design
Cursor carica lo skill all'avvio; richiamalo con “/” nella chat Agent. Cursor legge anche .claude/skills e .agents/skills. Per tutti i progetti: ~/.cursor/skills.
git clone --depth 1 --branch main https://github.com/hashgraph-online/awesome-codex-plugins.git /tmp/awesome-codex-plugins mkdir -p .gemini/skills cp -r /tmp/awesome-codex-plugins/plugins/Erfouni/solidworks-GPT-plugin/plugins/solidworks-gpt-plugin/skills/solidworks-design .gemini/skills/solidworks-design
Gemini CLI propone di attivare lo skill quando il compito corrisponde: tu confermi. Per tutti i progetti: ~/.gemini/skills.
Leggi SKILL.md e i file correlati prima di installare. Clicca un file per l'anteprima.
Contenuto di SKILL.md
Testo originale dell'autore · sola letturaSolidWorks Design
Treat this skill as the entry point for every SolidWorks task. Use the available
SolidWorks automation surface for CAD operations; this plugin supplies the
engineering and knowledge workflow rather than a SolidWorks installation.
Start the task
1. On the first SolidWorks request in the current Codex task, resolve the
plugin root from this file and run:
```text
python <plugin-root>/scripts/sw_session.py start
```
Echo the returned UUID as SESSION_ID in working context. Run this command
only once per Codex task and never replace the ID mid-task.
2. Establish the design goal, units, geometry-driving dimensions, material,
tolerances or fits, manufacturing process, and deliverables.
3. Ask one concise question when missing data changes geometry, safety, fit, or
the requested output. Do not guess engineering values. If the user
explicitly delegates a non-geometry default, apply the active KB convention
and disclose it.
4. Invoke $sw-pre-start, then $sw-kb-api, in that exact order before
opening SolidWorks, generating CAD code, or calling a SolidWorks API.
Plan before editing
Write a compact implementation plan that identifies:
- files and document types to create;
- datums, origins, coordinate systems, and reference geometry;
- ordered sketches and features with named driving dimensions;
- sketch relations and the fully-defined condition;
- material, tolerance, fit, fastener, clearance, and manufacturing decisions;
- assembly mates and intended remaining degrees of freedom;
- measurable acceptance criteria and required exports.
Query the KB standards tables when each material, fit, tolerance, fastener, or
clearance decision is made. Never substitute remembered nominal values when a
standards lookup is available.
Build and verify parts
Create each part separately. For every part:
1. Use metric model units unless the user explicitly overrides them.
2. Build parametric, fully-defined sketches with stable references and named
dimensions.
3. Rebuild after meaningful feature groups and inspect returned API values.
4. Before each SolidWorks API method, check the part-specific and global known
errors loaded by $sw-kb-api; apply a resolved prevention first.
5. Assign the verified material and record its source and units.
6. Inspect rebuild status, document errors, feature tree, mass properties,
bounding box, and a representative image.
7. Use deterministic document validation as pass/fail. Treat screenshots as
visual evidence only.
8. Save the native part, export requested formats, then close it before
starting an assembly.
Do not report success when rebuild or document validation has not passed.
Build and verify assemblies
Create an assembly only after all component parts are saved and closed.
Insert components from explicit saved paths, add mates in a stable order, and
verify mate status, interference or clearance requirements, component count,
and remaining degrees of freedom. Rebuild and run deterministic document
validation before saving or exporting.
Drawings and exports
Create requested drawings from the validated final model. Include specified
views, dimensions, tolerances, fits, GD&T, material notes, and title-block
metadata. Export only after final design-rule validation passes.
Prefer project folders named work/ for native working files and exports/
for deliverables unless the user explicitly chooses other paths.
Finish the task
1. Invoke $sw-pre-start Phase 6 with final parameters and resolve every
fail. Record advisories.
2. Report native files and exports, explicit units, measured mass and bounding
box, validation result, errors, and limitations.
3. Track the corrected feature sequence, every final code artifact, repeatable
failures and resolutions, and non-obvious lessons.
4. After delivering the CAD result, invoke $sw-session-reporter. Do not skip
reporting merely because the KB was offline during the build.
Domande frequenti
Che cosa fa lo skill solidworks-design?
Crea, modifica ed esporta modelli 3D, disegni e assiemi SolidWorks, gestendo materiali, tolleranze e formati STEP/IGES/STL/PDF.
Come si installa solidworks-design?
Apri il blocco “Installazione” in questa pagina e scegli il tuo agente — Claude Code, Codex, Cursor o Gemini CLI — per i comandi pronti che copiano la cartella dello skill nel posto giusto. Oppure copia il prompt dalla scheda “Con l'assistente” e lascia che sia l'assistente a controllare e installare lo skill.
Con quali modelli AI funziona solidworks-design?
Gli skill sono semplici istruzioni in Markdown (formato Agent Skills), quindi solidworks-design funziona con qualsiasi agente che legge SKILL.md: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode e altri. Il modello carica le istruzioni solo quando il compito corrisponde alla descrizione dello skill.
solidworks-design è gratuito?
Lo skill è pubblicato apertamente da hashgraph-online con licenza Apache-2.0. Lo skill in sé non costa nulla: paghi solo il tuo fornitore AI per i token usati.
È sicuro installare gli skill?
Uno skill è un insieme di istruzioni che il tuo agente seguirà: leggi SKILL.md e i file correlati prima di installarlo. Gli script nella cartella dello skill vengono eseguiti solo se li esegue l'agente: controlla cosa fa e non concedere permessi superflui.
In cosa differisce uno skill da un server MCP o da un plugin?
Un server MCP o un plugin danno al modello nuovi strumenti: codice che viene eseguito e restituisce un risultato. Uno skill fornisce conoscenza e metodo: come affrontare il compito, quali passi seguire e com'è un buon risultato. Non servono server né chiavi API.