Seedance 2.5
30 秒殭屍動作預告片:裝甲卡車撞破路障,小隊向屍群開火並引爆炸藥將其全數消滅
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建立一支 30 秒、寫實真人動作風格的殭屍動作大片預告片影片,採用 16:9 橫向格式。\n\n嚴格的時間與順序錨點指令(關鍵引擎執行):\n\n影片生成器必須在連續的 30 秒時間軸中,逐步依照完全正確的時間順序執行敘事動作。不得跳過、混合或重新排列任何步驟。依序遵循以下時間錨點:\n\n步驟 1(0–6 秒):裝甲卡車撞碎路障,狂暴殭屍成群湧來時,小隊下車進入破敗廣場 -> 步驟 2(6–12 秒):Vance 使用槍下榴彈發射器開火,釋放爆炸火球;Maya 使用雙手槍旋身閃避 -> 步驟 3(12–18 秒):慢動作節拍:Gunner 使用旋轉式迷你機槍傾瀉出彈幕,彈殼以 60fps 凍結在空中 -> 步驟 4(18–24 秒):Recon 狙擊手以綠色雷射瞄準並爆頭擊殺跳躍中的殭屍,小隊進行戰術撤退 -> 步驟 5(24–30 秒):C4 爆炸摧毀殭屍群,Unit Zero 在探照燈下保持英雄般的戰鬥姿勢,隨著片名定格收尾。\n強制採用爆發性的動能節奏、高速編舞、先進的火焰、液體與碎片模擬,以及零延遲。\n\n為 Commander Vance、Maya、Gunner & Recon、狂暴感染者、武器與戰術道具,以及大都會生存區分別使用獨立的製作設定表。全程保持 Vance 的眉毛傷疤與橄欖色裝備、Maya 的辮髮與雙手槍、Gunner 的迷你機槍、Recon 的綠色 IR 雷射、殭屍蒼白且血管浮現的皮膚,以及破敗的夕陽城市場景一致。\n\n視覺風格:\n寫實真人動作風格的 35mm 大片預告片電影品質,高對比的末日光影(深橘色夕陽對比燃燒的火焰、綠色 IR 雷射與明亮的槍口閃光)、體積煙霧、飛散的黃銅彈殼,以及血液流體模擬,完全避免 3D 或動漫風格。\n\n環境:\n黃昏時分的破敗大都會廣場、被遺棄的燃燒車輛、翻覆的公車、玻璃碎裂的摩天大樓、暴風雲、燃燒的油桶,以及散滿碎片的混凝土地面。\n\n音訊指令:\n背景音樂:高能量的電影預告片配樂,包含雷鳴般的管弦樂鼓聲、逐漸高昂的銅管樂、侵略性的工業合成器脈衝;在慢動作期間下沉至深沉的超低音,最後以勝利的高潮爆發。\n音效:沉重的引擎轟鳴聲、路障撞擊的巨大 BANG 聲、重型自動步槍射擊聲、旋轉式迷你機槍啟動時的轟鳴聲、手榴彈爆炸聲、骨頭折斷般的打擊聲、子彈彈殼碰撞聲。\n人聲音訊:Vance 的戰術無線電指令、Maya 致命的吐氣聲、狂暴殭屍群令人恐懼的尖叫與咆哮聲。\n\n時間軸:\n0–6 秒(伏擊與進入):\n從外景開始。高速跟拍鏡頭。一輛裝甲 4x4 救援卡車在黃昏時分、深橘色夕陽天空下,撞碎破敗城市廣場中的廢棄路障。Commander Vance、Maya 與小隊 l
Create a 30-second photorealistic live-action blockbuster zombie action trailer video in 16:9 horizontal format.\n\nSTRICT TEMPORAL & SEQUENCE ANCHOR DIRECTIVE (CRITICAL ENGINE EXECUTION):\n\nThe video generator MUST execute narrative actions in EXACT CHRONOLOGICAL ORDER step-by-step across the continuous 30-second timeline. Do NOT skip, blend, or reorder any steps. Follow the timeline anchors sequentially:\n\nStep 1 (0–6s): Armored truck smashes barricade, squad alights into ruined plaza as feral zombies swarm -> Step 2 (6–12s): Vance fires underbarrel grenade launcher unleashing explosive fireball, Maya executes dual-pistol spin dodge -> Step 3 (12–18s): SLOW-MOTION BEAT: Gunner unleashes rotary minigun wall of lead in 60fps frozen shell casings -> Step 4 (18–24s): Recon sniper green laser headshots leaping zombies, squad tactical retreat -> Step 5 (24–30s): C4 detonation wipes out horde, Unit Zero holds heroic battle stance under searchlights as title hold resolves.\nEnforce explosive kinetic pacing, high-velocity choreography, advanced fire, fluid, and shrapnel simulation, and zero lag.\n\nUse separate production sheets for Commander Vance, Maya, Gunner & Recon, Feral Infected, Weapons & Tactical Props, and Metropolis Survival Zone. Keep Vance's eyebrow scar and olive gear, Maya's braided hair and dual pistols, Gunner's minigun, Recon's green IR laser, zombie pale veined skin, and ruined sunset city setting consistent throughout.\n\nVISUAL STYLE:\nPhotorealistic live-action 35mm blockbuster trailer cinema quality, high-contrast apocalyptic lighting (deep orange sunset vs burning fire vs green IR lasers vs bright muzzle flashes), volumetric smoke, flying brass shell casings, and blood-fluid simulation, zero 3D or anime look.\n\nENVIRONMENT:\nRuined megacity plaza at dusk, abandoned burning vehicles, overturned buses, shattered glass skyscrapers, storm clouds, burning oil drums, debris-strewn concrete.\n\nAUDIO DIRECTIVE:\nBackground Music: High-octane cinematic trailer score with thunderous orchestral drums, rising brass horns, aggressive industrial synth pulses, dipping into deep sub-bass during slow-motion, exploding into a triumphant crescendo.\nSound Effects: Heavy engine roar, barricade crash BANG, heavy automatic rifle fire, rotary minigun spin-up roar, grenade explosion blast, bone-snapping strikes, bullet shell clatters.\nVocal Audio: Tactical radio commands from Vance, lethal exhales from Maya, terrifying screeching roars from the feral zombie horde.\n\nTIMELINE:\n0–6s (THE AMBUSH & ENTRY):\nBegin exterior. High-speed tracking shot. An armored 4x4 rescue truck smashes through an abandoned barricade in a ruined city plaza at dusk under a deep orange sunset sky. Commander Vance, Maya, and the squad l
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