Seedance 2.0
兩名穿訓練服的戰士在黃昏城市屋頂的粉筆圈內以棍棒對打
提示詞
使用第一張參考圖片(由 9 個格子組成的分鏡聯絡表,各格標示為 TAKE 01 至 TAKE 09)作為同一個不間斷、固定鏡頭中依序呈現的 TAKE 01-TAKE 09 關鍵姿勢:攝影機絕不移動,動作在固定畫面內依序經過 TAKE 01 至 TAKE 09,不剪接、不停頓;完全忽略其線稿風格、分鏡格框、間隔和任何文字。 LOOK & WORLD:現代 2D 賽璐珞上色動畫風格,搭配繪製背景和俐落、自信的線條。黃昏時分的城市屋頂上,兩名穿著簡單訓練服的格鬥者在粉筆圓圈內以棍對打。溫暖低斜的暮光、混凝土上的長影,後方帶有冷藍色調的城市薄霧。固定使用一顆 24mm 鏡頭,深景深,電影感。鏡頭絕不改變。 CONTINUITY(必須遵守,不是風格選項):固定的正面廣角鏡頭,腰部高度,從 TAKE 01 到 TAKE 09 始終不變。場景中的定位物全程保持原位:畫面左側的屋頂水塔、中央的粉筆圓圈、畫面右側的城市天際線,以及右側的木箱。粉筆圓圈直到 TAKE 04 都保持完整;從 TAKE 05 開始出現磨痕,並持續保留。TAKE 06 時有一根棍掉落,之後整段拍攝中都留在地上。畫面左側的格鬥者直到 TAKE 07 都保持站立,從 TAKE 08 起倒地。場景中的定位物全程保持在畫面中的固定位置,鏡頭高度絕不改變,而且所有標示特定 TAKE 編號的狀態,從該 TAKE 起持續成立,在此之前則不成立。絕不自行添加分鏡表中沒有的鏡頭。 ACTION & CAMERA:攝影機牢牢固定。不可剪接、不可變焦、不可平移、不可俯仰、不可跟拍、不可晃動、不可重新構圖。只有動作會變化,在固定畫面內進出。 (TAKE 01) 固定鏡頭,無移動,對峙:兩名格鬥者分別站在粉筆圓圈兩側,手持低位的棍。 (TAKE 02) 固定鏡頭,無移動,首次接近:畫面左側的格鬥者踏步向前,舉棍進入防守姿勢。 (TAKE 03) 固定鏡頭,無移動,首次交鋒:兩根棍在畫面中央上方相撞。 (TAKE 04) 固定鏡頭,無移動,糾纏:兩人貼近,棍交叉,彼此互相施力。 (TAKE 05) 固定鏡頭,無移動,脫離:畫面右側的格鬥者轉身退開,圓圈上首次出現磨痕。 (TAKE 06) 固定鏡頭,無移動,繳械:畫面右側格鬥者手中的棍旋飛至畫面右側,落在地上。 (TAKE 07) 固定鏡頭,無移動,空手:畫面右側的格鬥者舉起張開的手掌,另一人仍保持防守。 (TAKE 08) 固定鏡頭,無移動,摔倒:畫面左側的格鬥者被掃倒,平躺在圓圈內。 (TAKE 09) 固定鏡頭,無移動,舉手
Use the first reference image (9 panel storyboard contact sheet whose cells are labelled TAKE 01 to TAKE 09) as ordered key poses TAKE 01-TAKE 09 for ONE unbroken LOCKED shot: the camera never moves, the action passes through TAKE 01 to TAKE 09 inside a fixed frame, without cuts or holds; completely ignore its line-sketch style, panel frames, gutters and any text. LOOK & WORLD: Modern 2D cel-shaded anime with painted backgrounds and clean confident linework. On a city rooftop at dusk, two fighters in simple training clothes trade staff work inside a chalk circle. Warm low dusk light, long shadows on concrete, cool blue city haze behind. One fixed 24mm lens, deep focus, cinematic. The lens never changes. CONTINUITY (binding, not flavour): Locked frontal wide at waist height, unchanged from TAKE 01 to TAKE 09. Stage anchors hold their positions throughout: rooftop water tank screen-left, chalk circle center, city skyline screen-right, crate at right. The chalk circle is unbroken through TAKE 04; scuff marks start at TAKE 05 and persist. One staff drops at TAKE 06 and stays on the ground for the rest of the take. The screen-left fighter is upright through TAKE 07 and grounded from TAKE 08 on. Stage anchors hold their screen positions throughout, the camera height never changes, and every state pinned to a TAKE number is true from that TAKE onward and false before it. Never invent a shot that the sheet does not have. ACTION & CAMERA: the camera is bolted down. No cuts, no zoom, no pan, no tilt, no tracking, no shake, no reframing. Only the action moves, entering and leaving a fixed frame. (TAKE 01) locked, no movement, Facing off: both fighters stand at opposite edges of the chalk circle, staffs low. (TAKE 02) locked, no movement, First approach: the screen-left fighter steps in, staff rising to guard. (TAKE 03) locked, no movement, First clash: the staffs meet high in the center of the frame. (TAKE 04) locked, no movement, Bind: bodies close, staffs crossed, both leaning into each other. (TAKE 05) locked, no movement, Break: the screen-right fighter pivots away, first scuffs on the circle. (TAKE 06) locked, no movement, Disarm: the screen-right fighter staff spins out to frame-right and lands on the ground. (TAKE 07) locked, no movement, Empty hands: the screen-right fighter raises open palms, the other still guarding. (TAKE 08) locked, no movement, Takedown: the screen-left fighter is swept and lands flat inside the circle. (TAKE 09) locked, no movement, Hand up
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