Seedance 2.0
頂尖跑酷者在日落時分穿梭城市:跳躍、蹬牆奔跑、空翻與屋頂飛躍,搭配空拍鏡頭的AAA動畫風格
提示詞
meta:
task_type: 影片生成
style:
camera: 電影感動態
render: AAA動畫Unreal Engine品質
reference_lock:
character_appearance: 嚴格鎖定
style_and_art_direction: 嚴格鎖定
priority: 電影感衝擊力
cinematography:
shot_type: 多鏡頭動態序列
framing:
- 關鍵動作期間完整呈現全身
camera_height: 可變
lens_look: 24mm_to_35mm
camera_motion:
- 低角度跟拍,從後方跟隨
- 側向跟拍
- 無人機環繞
- FPV無人機追逐
- 手持追逐
- 起重機鏡頭向後拉遠
- 速度漸變
- 關鍵翻轉動作時慢動作
subjects:
athlete:
type: 跑酷跑者
level: 頂尖
attributes:
- 健美體格
- 服裝與外觀始終一致並嚴格鎖定
- 頭髮與衣物受動作影響而自然擺動
environment:
location: 現代寫實城市
floor:
- 鋪面街道
- 屋頂混凝土
- 金屬樑與管線
background:
- 玻璃摩天大樓
- 繁忙車流
- 行人
- 街道標誌
- 橋梁
- 施工區域
lighting:
- 暖色夕陽逐漸轉為藍調時刻
- 體積光照
- 寫實反射
process:
- phase: 衝刺起跑
timing: 0s-3s
description:
- 爆發力十足且可信的加速
- 閃避行人
- 跳過障礙物
- 從障礙物下方滑過
- phase: 跨越障礙與跑牆
timing: 3s-6s
description:
- 跨越欄杆
- 沿建築物側面跑牆
- 跳到下一棟屋頂
- 具有可信的動能與落地後的緩衝
- phase: 進階跑酷技巧
timing: 6s-9s
description:
- 猴式跳
- 精準跳躍
- 蹬牆跳
- 前空翻
- 完美平衡,沒有漂浮感
- phase: 屋頂穿越
timing: 9s-12s
description:
- 從金屬樑上擺盪而過
- 沿狹窄的屋頂邊緣奔跑
- 從管線下方滑過
- 長距離跨越屋頂間隙
- phase: 最終飛躍
timing: 12s-15s
description:
- 抵達最高的屋頂
- 自信微笑
- 朝天際線做出最後的電影感飛躍
- 以定格畫面結尾
motion_rules:
pacing:
- 自然節奏搭配戲劇性的速度漸變
- 各階段之間流暢銜接,不間斷
physics:
- 重力作用明確,動作扎實
- 重心準確
- 慣性與重心轉移自然
- 腳步落點寫實
- 落地時有適當的緩衝壓縮
- 衣物模擬
- 頭髮模擬
- 不出現毫無根據的漂浮
visual_rules:
style:
- 動畫與照片寫實混合風格
- HDR光線追蹤反射
- 全域光照
- 柔和泛光
- 淺景深
- 電影感色彩分級
- 新海誠風格的光照
clarity:
- 慢動作段落以外,身體力學動作清晰易讀meta:
task_type: video_generation
style:
camera: cinematic_dynamic
render: AAA_animation_unreal_engine_quality
reference_lock:
character_appearance: strict
style_and_art_direction: strict
priority: cinematic_impact
cinematography:
shot_type: multi_shot_dynamic_sequence
framing:
- full_body_visible_during_key_actions
camera_height: variable
lens_look: 24mm_to_35mm
camera_motion:
- low_tracking_shot_following_behind
- side_tracking_shot
- drone_orbit
- fpv_drone_chase
- handheld_chase
- crane_pull_back
- speed_ramp
- slow_motion_on_key_flip
subjects:
athlete:
type: parkour_runner
level: elite
attributes:
- athletic_build
- consistent_outfit_and_appearance_locked
- hair_and_cloth_physics_reactive
environment:
location: modern_realistic_city
floor:
- paved_street
- rooftop_concrete
- metal_beams_and_pipes
background:
- glass_skyscrapers
- busy_traffic
- pedestrians
- street_signs
- bridges
- construction_zones
lighting:
- warm_sunset_transitioning_to_blue_hour
- volumetric_lighting
- realistic_reflections
process:
- phase: sprint_launch
timing: 0s-3s
description:
- explosive_believable_acceleration
- dodge_pedestrians
- jump_over_obstacles
- slide_beneath_barriers
- phase: vault_and_wall_run
timing: 3s-6s
description:
- vault_over_railings
- wall_run_across_building
- leap_to_next_rooftop
- believable_momentum_and_impact_recovery
- phase: advanced_parkour_techniques
timing: 6s-9s
description:
- kong_vault
- precision_jump
- tic_tac_wall_jump
- front_flip
- perfect_balance_no_floating
- phase: rooftop_traversal
timing: 9s-12s
description:
- swing_from_metal_beam
- run_along_narrow_rooftop_edge
- slide_under_pipes
- long_rooftop_gap_jump
- phase: final_leap
timing: 12s-15s
description:
- reach_tallest_rooftop
- confident_smile
- final_cinematic_leap_toward_skyline
- freeze_frame_ending
motion_rules:
pacing:
- natural_timing_with_dramatic_speed_ramps
- uninterrupted_flow_between_phases
physics:
- grounded_gravity_present
- accurate_center_of_gravity
- natural_inertia_and_weight_shift
- realistic_foot_placement
- proper_landing_compression
- cloth_simulation
- hair_simulation
- no_unearned_floating
visual_rules:
style:
- anime_photorealistic_hybrid
- HDR_ray_tracing_reflections
- global_illumination
- soft_bloom
- shallow_depth_of_field
- filmic_color_grading
- shinkai_inspired_lighting
clarity:
- body_mechanics_readable_outside_slow_motion_beats
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