Seedance 2.5
銀白色跑鞋的30秒4K廣告,一鏡到底穿越城市、沙漠、冰川與太空站
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生成一支 30 秒、16:9、4K、電影感的專業跑鞋廣告。 【參考素材對應】 素材 01–03 是同一雙銀白色專業跑鞋的產品參考。 素材 01 用於決定跑鞋的左前方外觀; 素材 02 用於決定跑鞋的右後方外觀; 素材 03 用於決定鞋底紋路、鞋底厚度與半透明緩震結構。 整支影片必須嚴格維持以下產品特徵: 銀白色流線型鞋面、細黑線 Logo、白色編織鞋帶、半透明緩震鞋底、 深灰色幾何防滑紋路、固定的鞋面縫線結構。 素材 04 僅用於決定清晨現代城市與霓虹雨夜的環境、光線與色彩。 素材 05 僅用於決定金色沙漠與藍色冰川的環境、光線與色彩。 素材 06 僅用於決定白色太空站與黑色未來競技場的環境、光線與色彩。 場景影像只能控制環境,不得改變跑鞋設計。 產品影像中的灰色攝影棚背景不得出現在最終影片中。 【整體攝影機規則】 整支影片採用一鏡到底的拍攝方式,不得出現可見的剪輯切換。 攝影機始終位於離地約 20 公分的位置, 持續以跑鞋左後方的低角度為主進行跟拍。 跑者始終朝畫面深處向前移動。 除了失重階段之外,運動軸線、步頻與前進方向都不得改變。 跑步動作必須符合真實人體運動規律: 左右腳交替落地; 鞋底接觸地面時產生真實的壓縮; 腳離開地面時鞋底自然恢復; 身體重量、慣性、摩擦力與落地衝擊必須可信。 【30 秒時間軸】 0–4 秒:清晨城市 攝影機從左腳鞋底近距離開始。 一名穿著素材 01–03 所示銀白色跑鞋的運動員 在清晨現代城市略微潮濕的柏油路上持續加速。 攝影機從左腳鞋底平順地向後移動至雙腳左後方, 清楚呈現跑步過程中的鞋面、鞋帶、Logo 與半透明鞋底。 運動員不露臉,畫面中只能出現膝蓋以下的雙腿與跑鞋。 接近第 4 秒時,右腳向前踩進水窪。 4–8 秒:霓虹雨夜 右腳落地時,透明水花朝攝影機飛濺,短暫覆蓋整個畫面。 攝影機持續向前移動,不得停止或剪輯。 水花消散後,同一條道路已連續轉變為霓虹雨夜街道。 潮濕地面映照出紅色、青色與黃色燈光。 跑鞋繼續向前奔跑,外觀維持銀白色, 不得被霓虹燈永久染色。 接近第 8 秒時,左腳重重落地, 水滴從鞋底兩側向上飛濺。 8–12 秒:金色沙漠 飛舞的水滴逐漸在空中轉化為金色沙粒。 沙粒落下後,潮濕的柏油路自然轉變為金色沙漠跑道。 整個變化必須連續發生,不得出現硬切或溶接。 跑鞋持續穿越低矮沙丘。 鞋底每次落地時都會產生少量真實塵土, 但鞋面結構與色彩維持不變。 接近第 12 秒時,一團塵霧從畫面右側向左側翻滾, 逐漸覆蓋攝影機前方。 12–16 秒:藍色冰川 覆蓋攝影機的沙粒逐漸在空中凝結成藍白色冰晶。 冰晶落下後,形成一條向前延伸的冰川跑道。 跑鞋持續維持相同的移動方向與步頻。 鞋底接觸冰面時產生輕微滑動與冰屑, 隨後恢復穩定抓地力。 接近第 16 秒時,右腳重重踩在冰面上。 冰面從落腳點向前方產生放射狀裂痕。 16–22 秒:失重太空站 冰面裂開,攝影機與跑者一同向下墜入裂縫。 冰層內部逐漸轉變為明亮的白色太空站通道。 此過程必須呈現空間結構的連續變化,不得突然替換背景。 進入太空站後,重力短暫消失。 跑者保持向前的身體慣性,在空中緩慢旋轉 180 度。 攝影機以與跑者相同的速度與方向旋轉, 跑鞋始終清晰可見。 旋轉過程中不得出現額外的腿、鞋子或身體變形。 接近第 22 秒時,太空站內的重力恢復。 跑者的雙腳朝向下方跑道。 22–27 秒:未來競技場 跑鞋準確落在黑色鏡面競技場跑道上。 落地時,鞋底先壓縮,接著自然恢復, 隨即進入最後的高速衝刺。 跑鞋向前移動時,競技場兩側的燈光依序亮起。 地面倒影必須對應同一雙跑鞋,不得出現錯誤鏡像或多餘鞋子。 攝影機逐漸從跑鞋左後方移動至跑鞋的正側面, 但移動方向保持連續。 27–30 秒:產品定格畫面 接近第 27 秒時,跑鞋在黑色鏡面跑道上突然停止。 突然停止產生少量水滴、沙粒與冰晶。 這些粒子短暫懸浮在跑鞋周圍, 象徵先前穿越的不同世界。 攝影機以平順動作繞跑鞋旋轉約 90 度, 最後停在類似素材 01 的左前方 45 度產品視角。 最後一格清楚呈現鞋型、Logo、鞋帶與半透明鞋底。 【視覺風格】 高預算商業廣告; 照片級寫實電影攝影; 真實產品材質; 受控的高速運動; 高對比但不過度飽和; 清晰、穩定,具備真實重量感。 無旁白、無字幕、不得生成額外品牌文案。 【禁止項目】 禁止改變鞋型; 禁止 Logo 變形、消失或移動; 禁止改變鞋帶數量與結構; 禁止半透明鞋底變成實心鞋底; 禁止左右腳混淆; 禁止跑鞋變色; 禁止出現多餘鞋子或腿; 禁止反轉移動方向; 禁止突然硬切; 禁止環境材質永久附著於產品或改變產品設計; 禁止錯誤鏡像、身體變形與無法讀取的文字。 ### 分鏡設計 | 時間區段 | 場景 | 核心動作 | 轉場觸發點 | |---|---|---|---| | 0–4 秒 | 清晨城市 | 低角度跟拍並加速 | 右腳踩進水窪 | | 4–8 秒 | 霓虹雨夜 | 在潮濕地面上持續奔跑 | 水滴轉化為沙粒 | | 8–12 秒 | 金色沙漠 | 穿越低矮沙丘 | 塵土覆蓋攝影機 | | 12–16 秒 | 藍色冰川 | 保持抓地力奔跑,冰面裂開 | 踩踏並使冰面裂開 | | 16–22 秒 | 白色太空站 | 墜落、失重旋轉 | 重力恢復 | | 22–27 秒 | 未來競技場 | 落地並進行最後的衝刺 |
Generate a 30-second, 16:9, 4K, cinematic professional running shoe ad. 【Reference Material Mapping】 Materials 01–03 are product references for the same pair of silver-white professional running shoes. Material 01 is used to determine the front-left appearance of the running shoe; Material 02 is used to determine the rear-right appearance of the running shoe; Material 03 is used to determine the sole tread, sole thickness, and translucent cushioning structure. The full film must strictly maintain the following product features: Silver-white streamlined shoe upper, thin black line Logo, white woven laces, translucent cushioning sole, dark gray geometric anti-slip tread, fixed upper stitching structure. Material 04 is only used to determine the environment, lighting and color of the early morning modern city and neon rainy night. Material 05 is only used to determine the environment, lighting and color of the golden desert and blue glacier. Material 06 is only used to determine the environment, lighting and color of the white space station and black future arena. The scene images only control the environment and must not change the running shoe design. The gray studio background in the product images must not appear in the final footage. 【Global Camera Rules】 The full film adopts a one-shot shot with no visible editing cuts. The camera is always positioned about 20 cm above the ground, continuously following mainly from the low angle at the left rear of the running shoe. The runner always moves forward toward the depth of the frame. Except for the weightless phase, the motion axis, step frequency and forward direction must not change. The running movement must conform to the real human motion rules: Left and right feet land alternately; The sole produces real compression when contacting the ground; The sole naturally recovers when the foot lifts off the ground; Body weight, inertia, friction and landing impact must be credible. 【30-second Timeline】 0–4 seconds: Early Morning City The camera starts close to the left foot sole. An athlete wearing the silver-white running shoes shown in materials 01–03 keeps accelerating on the slightly wet asphalt road in the early morning modern city. The camera moves smoothly backward from the left foot sole to the left rear of both feet, clearly showing the shoe upper, laces, Logo and translucent sole during running. The athlete does not show their face, only the legs below the knees and running shoes appear in the frame. Near the 4th second, the right foot steps forward into a puddle. 4–8 seconds: Neon Rainy Night When the right foot lands, transparent water splashes fly toward the camera and briefly cover the entire frame. The camera keeps moving forward without stopping or cutting. After the water splash dissipates, the same road has continuously transformed into a neon rainy night street. Wet ground has reflections of red, cyan and yellow lights. The running shoes continue to run forward, the appearance remains silver-white, and must not be permanently dyed by neon lights. Near the 8th second, the left foot lands heavily, and water droplets fly upward from both sides of the sole. 8–12 seconds: Golden Desert The flying water droplets gradually turn into golden sand grains in the air. After the sand grains fall, the wet asphalt road naturally transforms into a golden desert track. The entire change occurs continuously without hard cuts or dissolves. The running shoes keep passing through low sand dunes. A small amount of real dust is generated every time the sole lands, but the upper structure and color remain unchanged. Near the 12th second, a cloud of dust rolls from the right side of the frame to the left, gradually covering the front of the camera. 12–16 seconds: Blue Glacier The sand grains covering the camera gradually condense into blue-white ice crystals in the air. After the ice crystals fall, they form a glacier track extending forward. The running shoes continue to maintain the same moving direction and step frequency. Slight sliding and ice chips are generated when the sole contacts the ice surface, then stable grip is restored. Near the 16th second, the right foot steps heavily on the ice surface. Radial cracks are generated on the ice surface from the landing point forward. 16–22 seconds: Weightless Space Station The ice cracks, the camera and the runner fall down together into the crack. The interior of the ice layer gradually transforms into a bright white space station passage. This process must show continuous change of spatial structure, no sudden background replacement. After entering the space station, gravity disappears briefly. The runner maintains forward body inertia and slowly rotates 180 degrees in the air. The camera rotates at the same speed and direction as the runner, the running shoes are always clearly visible. No extra legs, shoes or body deformation shall appear during the rotation. Near the 22nd second, gravity inside the space station is restored. The runner's feet face the track below. 22–27 seconds: Future Arena The running shoes land accurately on the black mirror arena track. When landing, the sole compresses first, then naturally recovers, then immediately enters the final high-speed sprint. Lights on both sides of the arena light up sequentially as the running shoes move forward. The ground reflection must correspond to the same pair of running shoes, no wrong mirror images or extra shoes are allowed. The camera gradually moves from the left rear to the direct side of the running shoe, but the movement direction remains continuous. 27–30 seconds: Product Freeze Frame Near the 27th second, the running shoe stops abruptly on the black mirror track. The sudden stop generates a small amount of water droplets, sand grains and ice crystals. These particles are suspended briefly around the running shoes, symbolizing the different worlds passed before. The camera smoothly orbits around the running shoe for about 90 degrees, finally stopping at the front-left 45-degree product perspective similar to material 01. The last frame clearly shows the shoe shape, Logo, laces and translucent sole. 【Visual Style】 High-budget commercial ad; Photorealistic cinematic photography; Real product materials; Controlled high-speed movement; High contrast but not over-saturated; Clear, stable, with real sense of weight. No voiceover, no subtitles, no extra brand copy generated. 【Prohibited Items】 Prohibit shoe shape change; Prohibit Logo deformation, disappearance or movement; Prohibit lace quantity and structure change; Prohibit the translucent sole from becoming a solid sole; Prohibit left and right foot confusion; Prohibit running shoe discoloration; Prohibit extra shoes or legs from appearing; Prohibit movement direction reversal; Prohibit sudden hard cuts; Prohibit environmental materials from permanently attaching to or altering the product design; Prohibit wrong mirror images, body deformation and unreadable text. ### Storyboard Design | Time Period | Scene | Core Action | Transition Trigger | |---|---|---|---| | 0–4 sec | Early Morning City | Low-angle follow and acceleration | Right foot steps into the puddle | | 4–8 sec | Neon Rainy Night | Continuous running on wet ground | Water droplets turn into sand grains | | 8–12 sec | Golden Desert | Pass through low sand dunes | Dust covers the camera | | 12–16 sec | Blue Glacier | Grip running, ice cracks | Step on and crack the ice surface | | 16–22 sec | White Space Station | Fall, weightless rotation | Gravity restoration | | 22–27 sec | Future Arena | Land and do the final spr
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