Seedance 2.0
鏡頭穿越熊熊烈火與士兵之間,掠過正在倒塌的攻城塔與戰場,呈現 Seedance 2.0 的動態圍城場景
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15 秒的不可能攻城鏡頭。鏡頭飛速逼近一座巨大的木製攻城塔,塔身在燃燒的衝擊下於戰場上緩緩移動。鏡頭沿著塔身外側垂直向上攀升,結構開始崩塌時,便穿過破碎的側板滑入塔內,掠過梯子、驚慌失措的士兵、碎裂的樑柱和墜落的繩索。就在塔身傾倒之際,鏡頭衝出頂層平台,從崩塌的邊緣俯衝而下,再以低空飛行的弧線越過衝鋒步兵的頭頂,重新進入戰場。鏡頭在實體結構內部與開闊戰場空間中持續移動,不可能的攝影機架設方式、飛濺的木屑、火焰、塵土,以及宏大的戰爭規模。
15-second impossible siege shot. The camera races toward a massive wooden siege tower as it rolls across the battlefield under flaming impacts. It climbs vertically along the outside as the structure begins to collapse, then slips through a shattered side panel into the tower interior, passing ladders, panicked soldiers, splintering beams, and falling ropes. It bursts out the top platform just as the tower tips over, dives off the collapsing edge, and re-enters the battlefield in a low flying arc over the heads of charging infantry. Continuous camera motion through solid structure and open battle space, impossible rigging, splinters, fire, dust, and giant war scale.
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