Claude Opus 5.5
互動式 90 年代風格 3D 演示場景,具有與音樂同步的效果
提示詞
我希望你使用這首 S3M 音樂,製作一個超強、令人印象深刻的 1990 年代風格 demoscene demo。在開始製作之前,請先研究如何以最佳方式播放和分析這首 S3M 音樂。這一點很重要,因為效果的同步,以及場景與音樂氛圍的適切性(而這首歌確實包含許多態度各異的段落),是製作出優秀 demoscene demo 的關鍵。此外,在開始之前,也請先研究哪些效果、物理效果等元素適合搭配使用。請使用 C/C++ —— 以適當的 demoscene/嵌入式/主機遊戲開發思維,避免不必要地增加編譯時間 —— 搭配 OpenGL。某些情況下,即時將畫面 blit 到表面可能較為合適;而在其他情況下,使用 OpenGL,甚至使用著色器,也可能更適合。整個作品都應經過規劃與精雕細琢,達到壯觀且令人震撼的效果。這是 Claude 向全世界真正展現自己有多厲害的方式。
I would like you to create a kickass, impressive 1990s style demoscene demo using this S3M track as the music. Prior to getting to work, please see how to best play and analyze the S3M track. This will be important since synchronization of effects and appropriateness of scenes to the musical vibe (and this song does have a variety of sections with different attitude) is essential to a great demoscene demo. Also prior to getting started, please research what kinds of effects, physics, etc. would be good to use in combination. Please use C/C++ -- with appropriate demoscene/embedded/console gamedev sensibilities to avoid needlessly bloating compile times -- with OpenGL. In some cases, blitting to surfaces in realtime may be appropriate.. while in others, using OpenGL or even shaders is appropriate as well. It should be planned and polished to be spectacular and shocking. This is Claude's way of really showing off to the world that it kicks ass.
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