Seedance 2.5
身穿暗紅漢服的女劍客在冰冷的山間廢墟中與巨大石像鬼搏鬥
提示詞
提示詞: R2V, Seedance 2.5。@Image1 鎖定 Alin:成年女性劍士,黑色盤髮,金色飾物,紅色絲帶,深海軍藍黑與深紅色的中式戰士長袍,古金色刺繡,黑色靴子,纖細的 Dragon Abyss 長劍。僅添加戰鬥痕跡:灰塵、刮花的護具、鬆散的頭髮、臉頰上的灰燼、破損的袍邊,不得有血。@Image2 鎖定 Ston:巨大的灰黑色石製石像鬼獸,雙角、獠牙、破裂的蝙蝠翼、巨大的利爪、長尾巴、粗糙的玄武岩皮膚,3.8m+ 的比例。僅添加石材損傷:裂痕、崩缺的利爪、在接縫中發光的灰塵。不得出現犀牛、單角、四足獸。 15s,9:16 直式畫面容器,中央置入橫向 cinemascope 畫格,上下為黑邊。寒冷的山區遺跡,殘破的牆壁、瞭望塔、碎石坡、暴風雲、凍結的寒風、飛揚的灰塵。寒冷奇幻漂白旁路調色:藍灰色陰影、玄武岩黑色、灰燼色中間調、低飽和度,以深紅色絲帶與古金色作為點綴,銀色劍光,僅在石材撞擊時出現橙色火花。 0-1.2s:低機位貼地穿過碎石向前推進;Ston 的利爪突破牆壁,頭部與破裂的翅膀升起。 1.2-2.8s:Ston 向山下衝鋒,碾碎石塊;Alin 從左側前景疾奔而過,利爪撞擊在她身後爆開。 2.8-4.0s:Alin 在灰塵下滑行,拔出長劍,劍身擦過 Ston 的石爪,火花與石粉爆散。 4.0-5.4s:Ston 橫掃尾巴;Alin 撐住長劍,轉身閃開;一根石柱碎裂成塵霧。 5.4-6.8s:Alin 跑上倒塌的牆壁並跳起,Ston 的翼風將煙霧橫向推開。 6.8-8.3s:Alin 抓住 Ston 翼根附近的裂縫;靴子刮過玄武岩;Ston 將她身旁的牆壁砸碎。 8.3-9.7s:劍擊肩部石材接縫的特寫,不得有血,只有裂痕、碎屑、火花與灰色塵土。 9.7-10.8s:Ston 咆哮,猛然張開翅膀,將 Alin 掀飛;鏡頭隨著她墜落翻滾。 10.8-12.0s:Alin 撞上碎石,翻滾後將長劍刺入地面以停止滑動,火花融入灰塵並逐漸消散。 12.0-13.4s:Ston 舉起利爪準備終結;Alin 單膝起身格擋,灰塵懸浮在兩者之間。 13.4-15s:廣角對峙,Alin 在左側前景喘息,Ston 在右側的遺跡高處咆哮,翅膀半張,裂痕逐漸變暗,不分勝負。 VFX:碎片遵循撞擊方向移動,灰塵先擴散再在風中變薄,火花僅由金屬與玄武岩摩擦產生,翼風吹動衣料與煙霧,裂痕短暫發光後逐漸消退。聲音:風聲、雷聲、石材撞擊聲、碎石聲、翼風壓迫聲、長劍刮過玄武岩的聲音、火花劈啪聲、Alin 的呼吸聲、低沉緊張的持續音。 不得有字幕、浮水印、現代建築、科幻裝備、卡通風格、血腥、血液、傷口細節、文字、角色身分漂移、尺度漂移。
R2V, Seedance 2.5. @Image1 locks Alin: adult female swordswoman, black updo, gold ornaments, red ribbons, dark navy-black and crimson Chinese warrior robe, antique-gold embroidery, black boots, slim Dragon Abyss sword. Add only battle wear: dust, scratched guards, loose hair, ash on cheek, torn robe edge, no blood. @Image2 locks Ston: giant grey-black stone gargoyle beast, double horns, fangs, torn bat wings, huge claws, long tail, rough basalt skin, 3.8m+ scale. Add only stone damage: cracks, chipped claws, glowing dust in seams. No rhino, no single horn, no quadruped. 15s, 9:16 vertical container with horizontal cinemascope frame centered, black bars top and bottom. Cold mountain ruins, broken walls, watchtower, rubble slope, storm clouds, freezing wind, flying dust. Cold fantasy bleach-bypass grade: blue-grey shadows, basalt blacks, ash midtones, low saturation, crimson ribbons and antique gold as accents, silver sword glints, orange sparks only on stone impacts. 0-1.2s: low ground push-in through rubble; Ston’s claw breaks through the wall, head and torn wings rise. 1.2-2.8s: Ston charges downhill, crushing stone; Alin darts left foreground, claw impact explodes behind her. 2.8-4.0s: Alin slides under dust, draws sword, scrapes Ston’s stone claw, sparks and stone powder burst. 4.0-5.4s: Ston tail-sweeps; Alin plants sword, pivots away; a column shatters into a dust plume. 5.4-6.8s: Alin runs up a fallen wall and leaps as Ston’s wing gust pushes smoke sideways. 6.8-8.3s: Alin grabs cracks near Ston’s wing root; boots scrape basalt; Ston smashes the wall beside her. 8.3-9.7s: close-up sword strike into shoulder stone seam, no blood, only cracks, chips, sparks, grey dust. 9.7-10.8s: Ston roars, snaps wing open, throws Alin off; camera tumbles with her fall. 10.8-12.0s: Alin hits rubble, rolls, stabs sword into ground to stop sliding, sparks fade into dust. 12.0-13.4s: Ston raises claw to finish; Alin rises on one knee and blocks, dust hanging between them. 13.4-15s: wide standoff, Alin left foreground breathing hard, Ston right on ruined height roaring, wings half-spread, cracks dimming, no victory. VFX: debris follows impact direction, dust expands then thins in wind, sparks only from metal on basalt, wing gust moves fabric and smoke, cracks glow briefly then fade. Sound: wind, thunder, stone impacts, rubble, wing pressure, sword scraping basalt, spark crackle, Alin breathing, low tense drone. No subtitles, no watermark, no modern architecture, no sci-fi gear, no cartoon style, no gore, no blood, no wound detail, no text, no identity drift, no scale drift.
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