60fps-animation

iart-ai/web-animation-skills · Agent Skill

網頁動畫效能指南,避免版面配置破壞,達到每秒60/120幀的順暢動畫,使用對合成器友好的方法。

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發布者iart-ai組織
儲存庫iart-ai/web-animation-skills ↗
技能資料夾60fps-animation
星58
分支9
附帶檔案3
授權MIT
最近更新2026年6月22日
連結技能原始碼 ↗ · 儲存庫 ↗

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相容性
僅含說明 — 適用於多數代理
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安裝

技能就是一個含 SKILL.md 的資料夾。選擇你的代理,在專案根目錄的終端機(macOS、Linux 或 Windows 的 Git Bash)執行指令。

把提示貼到 Claude、Codex 或其他助理:它會自行檢查並安裝技能。

Install the “60fps-animation” skill from mozgi.io (https://mozgi.io/skills/iart-ai-60fps-animation/) for me.

1. Download the archive: https://mozgi.io/skills/iart-ai-60fps-animation/download
   If it fails, take the skill folder from the source: https://github.com/iart-ai/web-animation-skills/tree/main/skills/60fps-animation
2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me.
3. Put the “60fps-animation” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.).
4. Make sure <skills folder>/60fps-animation/SKILL.md exists.
5. Briefly tell me what this skill does and offer to try it on my task.

If you cannot do a step yourself, tell me what to click or type.

技能檔案

3 個檔案 下載 ZIP

安裝前請先檢視 SKILL.md 與相關檔案。點擊檔案即可預覽。

SKILL.md 內容

作者原文 · 唯讀

Performant Web Animation

Eliminate the #1 cause of janky web animation: animating properties that force the browser to recalculate layout (reflow) or repaint on every frame. The browser renders in stages — layout → paint → composite. Animating width, height, top, left, margin, padding, box-shadow, or filter re-runs layout and/or paint each frame, blocking the main thread. Animating transform and opacity runs entirely on the compositor (often the GPU), skipping layout and paint, which is what makes animation smooth at 60/120fps.

When to use

Use when an animation stutters or drops frames, when a hover/scroll effect feels heavy, when animating size/position/shadow, when a layout change needs to animate smoothly (cards reordering, an element moving between containers), when animating height: auto, or when reviewing animation code for performance.

Core rule: animate only transform and opacity

Map every "expensive" animation to a cheap equivalent.

| Animating (expensive) | Triggers | Replace with (cheap) |

|---|---|---|

| width / height | Layout + Paint | transform: scaleX()/scaleY() (+ FLIP for true size) |

| top / left / margin | Layout + Paint | transform: translate() |

| box-shadow | Paint | Animate opacity of a pseudo-element holding the shadow |

| filter: blur() | Paint (heavy) | Cross-fade two layers via opacity, or accept sparingly |

| background-position | Paint | transform: translate() on a child layer |

| color / background | Paint | Often acceptable; or cross-fade layers |

Position and size via transform

/* BAD: animates layout every frame */
.box { transition: left 300ms, width 300ms; left: 0; width: 100px; }
.box:hover { left: 200px; width: 200px; }

/* GOOD: compositor-only */
.box {
  transition: transform 300ms ease;
  transform: translateX(0) scaleX(1);
  transform-origin: left center;
}
.box:hover { transform: translateX(200px) scaleX(2); }

scaleX distorts inner content (text stretches). For true resizing without distortion, use FLIP.

Cheap box-shadow via pseudo-element opacity

Animating box-shadow repaints a large blurred region every frame. Instead paint the shadow once on a ::after, then animate only its opacity.

.card { position: relative; }
.card::after {
  content: "";
  position: absolute;
  inset: 0;
  border-radius: inherit;
  box-shadow: 0 12px 28px rgba(0,0,0,0.35);
  opacity: 0;
  transition: opacity 300ms ease;
  pointer-events: none;
}
.card:hover::after { opacity: 1; }

The blurred shadow is rasterized once; hovering only changes a compositor opacity — smooth at any frame rate.

FLIP: animate layout changes cheaply

FLIP (First, Last, Invert, Play) animates a *layout* change (reorder, resize, move between containers) using only transform. Measure where the element was (First) and will be (Last), apply an inverting transform so it visually appears unmoved, then animate the transform back to identity (Play). The DOM ends in its real final layout; the motion is pure compositor work.

function flip(el, mutate) {
  const first = el.getBoundingClientRect();   // First
  mutate();                                    // change the DOM/layout
  const last = el.getBoundingClientRect();     // Last

  const dx = first.left - last.left;
  const dy = first.top - last.top;
  const sx = first.width  / last.width;
  const sy = first.height / last.height;

  el.animate(
    [
      { transformOrigin: 'top left',
        transform: `translate(${dx}px, ${dy}px) scale(${sx}, ${sy})` }, // Invert
      { transformOrigin: 'top left', transform: 'none' },               // Play
    ],
    { duration: 300, easing: 'cubic-bezier(0.2, 0, 0, 1)' }
  );
}

// usage: animate an element moving to a new grid position
flip(card, () => targetContainer.appendChild(card));

The Web Animations API animate() runs the transform on the compositor. For many elements, batch all getBoundingClientRect() reads *before* any mutation (see layout thrashing below).

Animating height: auto

height: auto is not interpolatable historically. Modern and fallback approaches:

/* Modern (Chrome 129+/supporting browsers): opt size keywords into animation */
.panel {
  interpolate-size: allow-keywords;   /* enables animating to/from auto */
  height: 0;
  overflow: clip;
  transition: height 300ms ease;
}
.panel.open { height: auto; }
/* calc-size() also works: height: calc-size(auto, size); */
/* Robust fallback today: CSS grid 1fr -> 0fr */
.wrapper {
  display: grid;
  grid-template-rows: 0fr;            /* collapsed */
  transition: grid-template-rows 300ms ease;
}
.wrapper.open { grid-template-rows: 1fr; }
.wrapper > .content { overflow: hidden; min-height: 0; }

The grid trick animates the track size (compositor-friendly enough and broadly supported) and needs no JS height measurement. Use interpolate-size: allow-keywords / calc-size(auto, size) where the target browsers support it; keep the grid technique as the cross-browser default.

Avoid layout thrashing (batch reads, then writes)

Reading a layout property (offsetWidth, getBoundingClientRect, scrollTop, getComputedStyle) after a write forces a *synchronous* reflow. Interleaving reads and writes in a loop ("layout thrashing") can run dozens of forced reflows per frame.

// BAD: read, write, read, write... forces reflow each iteration
items.forEach((el) => {
  const w = el.offsetWidth;          // read (forces layout)
  el.style.width = w * 1.5 + 'px';   // write (invalidates layout)
});

// GOOD: batch all reads, then all writes
const widths = items.map((el) => el.offsetWidth);  // all reads
items.forEach((el, i) => {                          // all writes
  el.style.width = widths[i] * 1.5 + 'px';
});

For frame-synced work, read in a requestAnimationFrame callback and apply writes; libraries like fastdom formalize this read/write scheduling.

will-change: use sparingly

will-change: transform promotes an element to its own compositor layer ahead of time, avoiding a hitch at animation start. But every promoted layer costs GPU memory, and over-use degrades performance.

.menu { will-change: transform; }   /* only on elements about to animate */

Rules: apply just before the animation (e.g. on hover/parent state), remove it after (will-change: auto) when idle, never blanket-apply to many elements, and never leave it permanently on large/numerous nodes. A single transform: translateZ(0) hack does the same promotion but is harder to undo — prefer will-change.

Deliver & verify (standalone HTML)

> Packaged helper (scripts/): scripts/seek-shot.sh anim.html 0 1.5 3 freezes the ?t=N harness and screenshots each moment; scripts/contact-sheet.sh sheet.png frame-*.png tiles them for one-glance review. See scripts/README.md.

The deliverable is one self-contained .html that opens directly in a browser — the markup, the CSS/JS animation, and a freeze harness in one file. For this skill, verification is two-pronged: the frame must look right *and* be cheap to produce (compositor-only).

Output contract:

  • One .html, deps via CDN if any, animation driven by CSS transitions/@keyframes or the Web Animations API.
  • A freeze mechanism so a screenshot lands on a deterministic frame:
  • CSS @keyframes → ?t=N sets el.style.animationDelay = (-N)+'s'; el.style.animationPlayState = 'paused'.
  • WAAPI / JS → keep the animation object and anim.pause(); anim.currentTime = N*1000.

Verify loop — freeze → screenshot, then profile for jank:

1. Open headless at start / mid / end (?t=0, mid, end), screenshot each; confirm the motion is visually correct (no clipped/stretched text from scaleX, FLIP lands on the real layout, shadow/height transitions look right).

2. Confirm it's compositor-only — the whole point of this skill. Either:

  • DevTools → Performance: record the animation, check there is no purple "Layout" or green "Paint" band per frame (only "Composite Layers").
  • Or headless trace: npx playwright screenshot for the visual, plus a CDP/tracing capture, and assert no Layout/Paint events fire during the animation window.

3. Watch the FPS/“Frame Rendering Stats” overlay stays at 60 — dropped frames mean an expensive property slipped back in.

npx playwright screenshot --wait-for-timeout=500 "file://$PWD/anim.html?t=0.3" frame.png

Before you finish:

1. Opens standalone — no console errors.

2. Only transform / opacity animate per frame; DevTools shows no per-frame Layout/Paint.

3. Screenshotted at start / mid / end — correct, no scaleX text distortion, FLIP lands true.

4. Holds 60fps; will-change applied just-in-time and removed when idle (no leftover layers).

5. prefers-reduced-motion honored.

Quick reference

| Goal | Do this |

|---|---|

| Move element | transform: translate() |

| Resize without distortion | FLIP with transform |

| Shadow on hover | Animate opacity of shadow pseudo-element |

| Expand to content height | grid 0fr→1fr, or interpolate-size: allow-keywords |

| Many elements moving | Batch getBoundingClientRect reads, then writes |

| Smooth animation start | will-change just-in-time, remove when idle |

| Verify it's compositor-only | DevTools Performance: no purple "Layout"/green "Paint" per frame |

Gotchas

  • scaleX/scaleY stretches text and children; use FLIP when content must stay crisp.
  • transform percentages are relative to the element's own box, not the parent — different from left: %.
  • Overusing will-change or translateZ(0) creates too many layers and *hurts* performance; promote only what animates.
  • filter and backdrop-filter are compositor-related but still expensive; animate their presence via opacity cross-fades rather than animating the blur radius.
  • The grid 1fr→0fr content must have overflow: hidden and min-height: 0 or it won't collapse.
  • Always gate non-essential motion behind @media (prefers-reduced-motion: reduce).

Reference files

  • references/patterns-and-profiling.md — full runnable examples (accordion, reorder list, parallax), DevTools profiling walkthrough to confirm compositor-only frames, reduced-motion patterns, and a property-cost cheat sheet.

常見問題

60fps-animation 技能有什麼用途?

網頁動畫效能指南,避免版面配置破壞,達到每秒60/120幀的順暢動畫,使用對合成器友好的方法。

如何安裝 60fps-animation?

打開本頁的「安裝」區塊並選擇你的代理 — Claude Code、Codex、Cursor 或 Gemini CLI:那裡有把技能資料夾複製到正確位置的現成指令。也可以複製「透過助理」分頁中的提示,讓助理自行檢查並安裝技能。

60fps-animation 適用哪些 AI 模型?

技能是純 Markdown 指示(Agent Skills 格式),因此 60fps-animation 適用任何讀取 SKILL.md 的代理:Claude Code、Codex、Cursor、Gemini CLI、GitHub Copilot、OpenCode 等。只有在任務符合技能描述時,模型才會載入指示。

60fps-animation 是免費的嗎?

此技能由 iart-ai 公開發布,採用 MIT 授權。技能本身免費 — 你只需向 AI 供應商支付實際使用的 token 費用。

安裝技能安全嗎?

技能是代理會遵循的指示,安裝前請閱讀 SKILL.md 及相關檔案。技能資料夾中的腳本只有在代理執行時才會運行 — 留意它的動作,不要授予多餘權限。

技能和 MCP 伺服器或外掛有何不同?

MCP 伺服器或外掛為模型提供新工具 — 會執行並回傳結果的程式碼。技能提供的是知識與流程:如何處理任務、要遵循哪些步驟、好的成果長什麼樣子。它不需要伺服器或 API 金鑰。

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