accessible-animation

iart-ai/web-animation-skills · Agent Skill

層級的減少動畫模板適用於CSS、GSAP、Framer Motion、Lenis等網頁動畫系統。

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發布者iart-ai組織
儲存庫iart-ai/web-animation-skills ↗
技能資料夾accessible-animation
星58
分支9
附帶檔案3
授權MIT
最近更新2026年6月22日
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安裝

技能就是一個含 SKILL.md 的資料夾。選擇你的代理,在專案根目錄的終端機(macOS、Linux 或 Windows 的 Git Bash)執行指令。

把提示貼到 Claude、Codex 或其他助理:它會自行檢查並安裝技能。

Install the “accessible-animation” skill from mozgi.io (https://mozgi.io/skills/iart-ai-accessible-animation/) for me.

1. Download the archive: https://mozgi.io/skills/iart-ai-accessible-animation/download
   If it fails, take the skill folder from the source: https://github.com/iart-ai/web-animation-skills/tree/main/skills/accessible-animation
2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me.
3. Put the “accessible-animation” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.).
4. Make sure <skills folder>/accessible-animation/SKILL.md exists.
5. Briefly tell me what this skill does and offer to try it on my task.

If you cannot do a step yourself, tell me what to click or type.

技能檔案

3 個檔案 下載 ZIP

安裝前請先檢視 SKILL.md 與相關檔案。點擊檔案即可預覽。

SKILL.md 內容

作者原文 · 唯讀

Accessible Animation (Reduced Motion, Tiered)

Honor prefers-reduced-motion: reduce as a *graceful degradation*, not a kill switch. The OS-level setting (macOS: Settings > Accessibility > Display > Reduce motion; Windows: Settings > Accessibility > Visual effects > Animation effects; iOS/Android equivalents) signals that *vestibular-triggering* motion causes nausea, dizziness, or migraines. The correct response is to remove the dangerous motion while keeping orientation cues.

When to use

Use when adding or auditing animation in a web UI, when a user reports motion sickness or WCAG findings, or when integrating animation libraries (GSAP, Framer Motion, Lenis smooth scroll, Anime.js, CSS keyframes) into an accessible product.

The core principle: tier motion, do not nuke it

Removing *all* animation is a common over-correction. An instant state change with no transition can be more disorienting (elements teleport) and removes useful affordances (focus rings, loading spinners that communicate progress). Sort every animation into three tiers:

  • Tier 1 — Remove entirely (vestibular triggers). Parallax; large-area slides/translates across the viewport; scale/zoom of large elements; 3D rotation and spin; continuous auto-playing carousels and marquees; smooth-scroll hijacking (Lenis/Locomotive); scroll-jacked pinned scenes; motion-path animation; anything that moves a large portion of the screen or implies depth/self-motion.
  • Tier 2 — Soften / shorten. Replace movement with a short opacity fade (≤200ms). Reduce distance and duration. Keep the *fact* of a transition (so elements don't teleport) but strip the displacement. Replace a 600ms slide-in-from-left with a 150ms cross-fade.
  • Tier 3 — Always keep. Opacity fades, color/background transitions, focus-ring transitions, loading indicators, and motion that is *essential* to meaning (WCAG allows essential animation). These rarely trigger vestibular responses because they imply no self-motion.

CSS layer: media-query gating

Write motion as the default, then override under the reduce query. Prefer a global safety net plus targeted overrides.

/* Global safety net: neutralize runaway motion but DO NOT set 0s blindly,
   which can break JS that waits for transitionend/animationend. Use 0.01ms. */
@media (prefers-reduced-motion: reduce) {
  *,
  *::before,
  *::after {
    animation-duration: 0.01ms !important;
    animation-iteration-count: 1 !important;   /* stop infinite spins/marquees */
    transition-duration: 0.01ms !important;
    scroll-behavior: auto !important;          /* kill smooth scroll */
  }
}

The global net is a backstop. Layer *intentional, tiered* overrides on top so Tier 3 motion survives:

.card {
  transition: transform 400ms ease, opacity 400ms ease, background-color 200ms ease;
}

@media (prefers-reduced-motion: reduce) {
  .card {
    /* Tier 2: drop the transform (movement), keep opacity + color (Tier 3) */
    transition: opacity 150ms ease, background-color 150ms ease;
  }
  .parallax-layer { transform: none !important; }        /* Tier 1: remove */
  .hero-zoom      { animation: none !important; }        /* Tier 1: remove */
}

Use the *positive* query (prefers-reduced-motion: no-preference) to opt motion IN, which is the safest pattern for elaborate effects:

.hero { opacity: 1; } /* visible, static by default */
@media (prefers-reduced-motion: no-preference) {
  .hero { animation: zoom-in 1.2s ease both; } /* only animate when allowed */
}

JS layer: matchMedia gating

CSS cannot gate JS-driven animation (GSAP timelines, Framer's animate, canvas/WebGL, Lenis). Read the same signal via matchMedia and react to live changes (users toggle the OS setting without reloading).

const REDUCE_QUERY = '(prefers-reduced-motion: reduce)';

export function prefersReducedMotion() {
  return typeof window !== 'undefined'
    && window.matchMedia
    && window.matchMedia(REDUCE_QUERY).matches;
}

// Live updates: listen so toggling the OS setting takes effect immediately.
export function onReducedMotionChange(cb) {
  const mq = window.matchMedia(REDUCE_QUERY);
  const handler = (e) => cb(e.matches);
  mq.addEventListener('change', handler);          // modern API
  return () => mq.removeEventListener('change', handler);
}

Library gating, applied as one reusable layer

// GSAP — use matchMedia(): GSAP reverts conditional setups on change.
import gsap from 'gsap';
const mm = gsap.matchMedia();
mm.add({
  motionOK: '(prefers-reduced-motion: no-preference)',
  motionReduce: '(prefers-reduced-motion: reduce)',
}, (ctx) => {
  const { motionOK } = ctx.conditions;
  if (motionOK) {
    gsap.from('.hero', { y: 80, opacity: 0, duration: 1 });   // Tier 1 move
  } else {
    gsap.from('.hero', { opacity: 0, duration: 0.15 });        // Tier 2 fade
  }
});

// Lenis smooth scroll — do not instantiate at all when reduced.
import Lenis from 'lenis';
let lenis = null;
if (!prefersReducedMotion()) {
  lenis = new Lenis();
  const raf = (t) => { lenis.raf(t); requestAnimationFrame(raf); };
  requestAnimationFrame(raf);
}

React: a useReducedMotion hook

import { useState, useEffect } from 'react';

export function useReducedMotion() {
  const query = '(prefers-reduced-motion: reduce)';
  const get = () =>
    typeof window !== 'undefined' && window.matchMedia
      ? window.matchMedia(query).matches
      : false;
  const [reduced, setReduced] = useState(get);

  useEffect(() => {
    const mq = window.matchMedia(query);
    const onChange = () => setReduced(mq.matches);
    onChange();                                   // sync after hydration
    mq.addEventListener('change', onChange);
    return () => mq.removeEventListener('change', onChange);
  }, []);

  return reduced;
}
// Framer Motion has its own useReducedMotion(); the hook above also works.
import { motion } from 'framer-motion';
function Card() {
  const reduced = useReducedMotion();
  return (
    <motion.div
      initial={reduced ? { opacity: 0 } : { opacity: 0, y: 40 }}
      animate={{ opacity: 1, y: 0 }}
      transition={{ duration: reduced ? 0.15 : 0.5 }}
    />
  );
}

Initialize SSR-rendered state to false (motion) and re-sync in useEffect to avoid a hydration mismatch; the OS value is only known client-side.

WCAG mapping

  • 2.3.3 Animation from Interactions (AAA). Motion triggered by interaction (scroll, hover) must be disable-able unless essential. Honoring prefers-reduced-motion is the standard technique.
  • C39 (CSS technique). Use the prefers-reduced-motion query to prevent motion. This is the named sufficient technique.
  • 2.2.2 Pause, Stop, Hide (A). Any auto-playing motion lasting >5s must offer pause/stop. Auto-carousels and marquees fail this regardless of the media query — give a control too.

Deliver & verify (standalone HTML)

> Packaged helper (scripts/): scripts/seek-shot.sh anim.html 0 1.5 3 freezes the ?t=N harness and screenshots each moment; scripts/contact-sheet.sh sheet.png frame-*.png tiles them for one-glance review. See scripts/README.md.

For a self-contained demo the deliverable is one HTML file that opens directly in a browser — markup, CSS, and any JS (GSAP/matchMedia from CDN) inline, no build step. For *this* skill the verification is the point: you must screenshot both the normal and the reduced-motion path and confirm the tiering is correct.

Output contract:

  • One .html file with the full motion AND its tiered reduced-motion overrides (CSS query + matchMedia/gsap.matchMedia() for JS-driven motion).
  • A seek harness to freeze a frame, plus a way to force the reduced-motion code path for screenshots.

Seek harness — freeze a frame, force the preference. ?t=N freezes the timeline; ?reduce=1 forces the reduced path even when the OS setting is off (CSS can't be toggled from JS, so query the same flag you gate JS on, and screenshot with the OS/browser preference emulated for the CSS layer):

<script>
  const q = new URLSearchParams(location.search);
  const reduce = q.get("reduce") === "1"
    || window.matchMedia("(prefers-reduced-motion: reduce)").matches;
  // build motion conditionally on `reduce` (Tier-1 removed, Tier-2 softened, Tier-3 kept)
  const t = q.get("t");
  if (t !== null) { tl.pause(); tl.seek(parseFloat(t)); }      // GSAP; CSS: el.style.animationDelay=(-t)+"s"; playState="paused"
  window.__ready = true;
</script>

Verify loop — screenshot BOTH states: capture the normal path AND the reduced path, mid-animation each, and confirm Tier-1 motion is gone, Tier-2 is a short fade, Tier-3 survives. Emulate the preference for the CSS layer (Playwright --reduced-motion=reduce; the agent's browser tool can emulate it too):

npx playwright screenshot --wait-for-timeout=500 "file://$PWD/demo.html?t=0.6" normal.png
npx playwright screenshot --reduced-motion=reduce --wait-for-timeout=500 "file://$PWD/demo.html?t=0.6&reduce=1" reduced.png

Before you finish:

1. Opens standalone — no console errors, CDN (if any) loads.

2. The freeze + ?reduce=1 (and --reduced-motion=reduce) reliably exercises both code paths.

3. Screenshotted in BOTH states, mid-animation — normal looks intentional, reduced strips Tier-1/softens Tier-2.

4. prefers-reduced-motion honored as *tiering*, not a kill switch — no teleporting, Tier-3 fades/focus rings/spinners kept; any >5s auto-motion still has a pause control (2.2.2).

5. Easing is intentional in both paths — no accidental linear, durations sane (reduced fades ≤200ms, 0.01ms not 0s).

Quick reference

| Motion type | Tier | Reduced behavior |

|---|---|---|

| Parallax / depth | 1 | Remove (transform: none) |

| Large slide / translate | 1 | Remove or replace with fade |

| Scale / zoom (large) | 1 | Remove |

| Spin / 3D rotate | 1 | Remove (animation: none) |

| Auto carousel / marquee | 1 | Stop + provide pause control (2.2.2) |

| Smooth-scroll (Lenis) | 1 | Don't instantiate |

| Small slide / pop-in | 2 | Cross-fade ≤200ms |

| Opacity fade | 3 | Keep (shorten if long) |

| Color / focus-ring transition | 3 | Keep |

| Loading spinner | 3 | Keep (essential feedback) |

Gotchas

  • animation-duration: 0s can break code waiting on animationend/transitionend; use 0.01ms so the event still fires.
  • The global * reset alone over-removes Tier 3 motion; always layer intentional overrides.
  • Forgetting animation-iteration-count: 1 leaves infinite spins running at near-zero duration (CPU churn, still animating).
  • No media query covers JS/canvas/WebGL — gate those with matchMedia or the loop never stops.
  • Toggling the OS setting fires no page reload; without a change listener the page keeps its stale state.
  • SSR: reading matchMedia during render throws or mismatches; default to motion and sync in an effect.
  • Auto-playing motion needs a visible pause control even when reduced-motion is off (2.2.2 is Level A).

Reference files

  • references/patterns.md — Full GSAP matchMedia teardown, Framer Motion MotionConfig, Lenis start/stop on live toggle, a reusable animateWithMotionPreference wrapper, marquee with pause control, and a tier-classification audit checklist.

常見問題

accessible-animation 技能有什麼用途?

層級的減少動畫模板適用於CSS、GSAP、Framer Motion、Lenis等網頁動畫系統。

如何安裝 accessible-animation?

打開本頁的「安裝」區塊並選擇你的代理 — Claude Code、Codex、Cursor 或 Gemini CLI:那裡有把技能資料夾複製到正確位置的現成指令。也可以複製「透過助理」分頁中的提示,讓助理自行檢查並安裝技能。

accessible-animation 適用哪些 AI 模型?

技能是純 Markdown 指示(Agent Skills 格式),因此 accessible-animation 適用任何讀取 SKILL.md 的代理:Claude Code、Codex、Cursor、Gemini CLI、GitHub Copilot、OpenCode 等。只有在任務符合技能描述時,模型才會載入指示。

accessible-animation 是免費的嗎?

此技能由 iart-ai 公開發布,採用 MIT 授權。技能本身免費 — 你只需向 AI 供應商支付實際使用的 token 費用。

安裝技能安全嗎?

技能是代理會遵循的指示,安裝前請閱讀 SKILL.md 及相關檔案。技能資料夾中的腳本只有在代理執行時才會運行 — 留意它的動作,不要授予多餘權限。

技能和 MCP 伺服器或外掛有何不同?

MCP 伺服器或外掛為模型提供新工具 — 會執行並回傳結果的程式碼。技能提供的是知識與流程:如何處理任務、要遵循哪些步驟、好的成果長什麼樣子。它不需要伺服器或 API 金鑰。

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