micro-interaction

iart-ai/web-animation-skills · Agent Skill

導覽介面動作的回饋指南,包括hover和click、切換按鈕、通知、抽屜面板、模態視窗、清單過渡和一般元素的互動。

前往安裝 ↓

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發布者iart-ai組織
儲存庫iart-ai/web-animation-skills ↗
技能資料夾micro-interaction
星58
分支9
附帶檔案4
授權MIT
最近更新2026年6月22日
連結技能原始碼 ↗ · 儲存庫 ↗

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僅含說明 — 適用於多數代理
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安裝

技能就是一個含 SKILL.md 的資料夾。選擇你的代理,在專案根目錄的終端機(macOS、Linux 或 Windows 的 Git Bash)執行指令。

把提示貼到 Claude、Codex 或其他助理:它會自行檢查並安裝技能。

Install the “micro-interaction” skill from mozgi.io (https://mozgi.io/skills/iart-ai-micro-interaction/) for me.

1. Download the archive: https://mozgi.io/skills/iart-ai-micro-interaction/download
   If it fails, take the skill folder from the source: https://github.com/iart-ai/web-animation-skills/tree/main/skills/micro-interaction
2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me.
3. Put the “micro-interaction” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.).
4. Make sure <skills folder>/micro-interaction/SKILL.md exists.
5. Briefly tell me what this skill does and offer to try it on my task.

If you cannot do a step yourself, tell me what to click or type.

技能檔案

4 個檔案 下載 ZIP

安裝前請先檢視 SKILL.md 與相關檔案。點擊檔案即可預覽。

SKILL.md 內容

作者原文 · 唯讀

Micro-interactions (UI Motion)

Small, functional motion that makes an interface feel responsive and alive: hover/press/focus feedback, toggles, toasts, drawers, and list/layout animation. The goal is feedback and continuity, not decoration.

When to use

  • Hover/press/focus feedback; toggles, checkboxes, like/heart buttons
  • Toasts/snackbars, drawers, modals, tooltips, accordions (enter/exit)
  • List add/remove/reorder; shared-element ("magic move") layout transitions
  • Loading → success → error state transitions

Principles (apply to all of it)

  • Duration: UI micro-interactions live in 100–250ms. Anything over ~400ms feels laggy for a click response.
  • Animate transform and opacity only — they are GPU-composited (no layout/paint). Avoid animating width/height/top/left; use scale or layout animation instead.
  • Give instant press feedback: scale: 0.96 on tap with a fast spring.
  • Asymmetric timing: enter slightly slower (ease-out), exit faster (ease-in). Things should arrive gracefully and leave promptly.
  • Respect prefers-reduced-motion: gate non-essential motion; keep opacity changes, drop large movement.
  • Easing defaults: ease-out for entrances cubic-bezier(0.16, 1, 0.3, 1); a tasteful overshoot is cubic-bezier(0.34, 1.56, 0.64, 1); standard move cubic-bezier(0.4, 0, 0.2, 1).

Framer Motion (motion/react) essentials

As of v11+, the package is imported as motion/react (the framer-motion name still works).

Gestures and springs

import { motion } from "motion/react";

<motion.button
  whileHover={{ scale: 1.03 }}
  whileTap={{ scale: 0.96 }}
  whileFocus={{ boxShadow: "0 0 0 3px rgba(59,130,246,.5)" }}
  transition={{ type: "spring", stiffness: 400, damping: 30 }}
/>

Spring intuition: higher stiffness = faster; higher damping = less bounce. stiffness: 400, damping: 30 is a snappy UI default. For visible bounce, lower damping (e.g. damping: 12).

Enter / exit with AnimatePresence

Exit animations require AnimatePresence wrapping conditionally-rendered children, each with a stable key.

import { AnimatePresence, motion } from "motion/react";

<AnimatePresence>
  {open && (
    <motion.div
      key="panel"
      initial={{ opacity: 0, y: 8 }}
      animate={{ opacity: 1, y: 0 }}
      exit={{ opacity: 0, y: 8 }}
      transition={{ duration: 0.2, ease: [0.16, 1, 0.3, 1] }}
    />
  )}
</AnimatePresence>

For toasts/lists, use mode="popLayout" so removed items don't hold space while exiting.

Layout animation (the superpower)

layout automatically animates any layout change (position/size) using transforms — perfect for reordering, expanding cards, and grid<->list.

<motion.li layout transition={{ type: "spring", stiffness: 500, damping: 40 }} />

Shared-element transition across components: give two elements the same layoutId and Framer Motion animates between them as one mounts and the other unmounts.

{!open && <motion.div layoutId="card" onClick={() => setOpen(true)} />}
<AnimatePresence>
  {open && <motion.div layoutId="card" />} {/* "magic moves" from the source */}
</AnimatePresence>

Gotcha: a plain layout element distorts border-radius and text during scale. Add layout to direct children that should counter-scale, and prefer borderRadius/boxShadow as motion values, or use layout="position" to animate position only.

Pure CSS path (no JS, including discrete properties)

Modern CSS can animate enter/exit and even display toggles without a library.

.toast {
  transition: opacity 0.2s ease, transform 0.2s ease;
  /* allow animating to/from display:none and from initial render */
  transition-behavior: allow-discrete;
}
.toast[hidden] { display: none; }

/* animate FROM these values on first render / when entering */
@starting-style {
  .toast { opacity: 0; transform: translateY(8px); }
}

@starting-style defines the "before-open" values so an element animates in on first appearance; transition-behavior: allow-discrete lets display (and overlay for popovers/dialogs) participate so exit animations run before the element is removed. Baseline in Chrome/Edge/Safari; provide a no-animation fallback for older browsers.

Always include a reduced-motion guard:

@media (prefers-reduced-motion: reduce) {
  *, *::before, *::after {
    animation-duration: 0.01ms !important;
    transition-duration: 0.01ms !important;
  }
}

State, not just decoration

Loading → success → error should be one continuous motion (e.g. a button morphs spinner → checkmark), not a jump cut. Keep the element mounted and animate between states so the eye tracks the same object.

Deliver & verify (standalone HTML)

> Packaged helper (scripts/): scripts/seek-shot.sh anim.html 0 1.5 3 freezes the ?t=N harness and screenshots each moment; scripts/contact-sheet.sh sheet.png frame-*.png tiles them for one-glance review. See scripts/README.md.

For a self-contained interaction demo (toggle, like button, toast, drawer) the deliverable is one HTML file that opens directly in a browser. Pure-CSS interactions ship as-is; for a Framer Motion demo, load React + motion from CDN (esm.sh) into one inline module — no build step. One file is the right tier; don't reach for a bundler.

Output contract:

  • One .html file: your markup plus either CSS transitions/@starting-style or an inline <script type="module"> importing motion from CDN.
  • A way to land on the resolved end state for a screenshot — interactions are state-driven, not time-driven, so freeze the state rather than a clock.

Seek harness — pin a deterministic state. A micro-interaction's "frames" are its states (idle / hover / pressed / open). ?state=open applies the target state on load so a screenshot captures it settled:

<script>
  const s = new URLSearchParams(location.search).get("state");
  if (s) document.documentElement.dataset.state = s;   // CSS keys off [data-state="open"]
  // Framer Motion: set the controlled prop from `s` (e.g. const [open]=useState(s==="open"))
  // For a CSS @keyframes loop instead, freeze it: el.style.animationDelay=(-N)+"s"; el.style.animationPlayState="paused";
  window.__ready = true;
</script>

Verify loop — render → set state → screenshot → check: open each meaningful state (?state=idle, ?state=hover, ?state=open), screenshot, and check fidelity (press feedback reads instant, exit runs before unmount) plus artifacts (layout distorting border-radius/text, toast holding space after exit, FOUC, jank). Any headless tool works:

npx playwright screenshot --wait-for-timeout=400 "file://$PWD/demo.html?state=open" open.png

Before you finish:

1. Opens standalone — no console errors, CDN React/motion (if used) resolves.

2. The ?state= (or controlled-prop) freeze lands a deterministic, settled state.

3. Screenshotted across states — idle / active / open — matches the brief, no artifacts.

4. prefers-reduced-motion honored — large movement dropped, opacity/feedback kept.

5. Easing is intentional — enter ease-out, exit ease-in, durations in the 100–250ms band.

Quick reference

| Need | Approach |

|------|----------|

| Press feedback | whileTap={{ scale: 0.96 }} spring 400/30 |

| Enter/exit | AnimatePresence + initial/animate/exit |

| Reorder / resize | layout prop (spring) |

| Magic move | shared layoutId |

| Toast stack | AnimatePresence mode="popLayout" |

| No-JS enter | @starting-style + transition |

| Animate to display:none | transition-behavior: allow-discrete |

| Accessibility | prefers-reduced-motion guard always |

Reference files

  • references/framer-motion-recipes.md — variants + stagger, AnimatePresence modes, layout/layoutId magic move, Reorder drag-to-sort, drag constraints, gesture composition, and useReducedMotion.
  • references/css-recipes.md — @starting-style, transition-behavior: allow-discrete, popover/dialog exit animation, keyframe spinners/toggles, @property for animatable custom properties, and prefers-reduced-motion patterns.

常見問題

micro-interaction 技能有什麼用途?

導覽介面動作的回饋指南,包括hover和click、切換按鈕、通知、抽屜面板、模態視窗、清單過渡和一般元素的互動。

如何安裝 micro-interaction?

打開本頁的「安裝」區塊並選擇你的代理 — Claude Code、Codex、Cursor 或 Gemini CLI:那裡有把技能資料夾複製到正確位置的現成指令。也可以複製「透過助理」分頁中的提示,讓助理自行檢查並安裝技能。

micro-interaction 適用哪些 AI 模型?

技能是純 Markdown 指示(Agent Skills 格式),因此 micro-interaction 適用任何讀取 SKILL.md 的代理:Claude Code、Codex、Cursor、Gemini CLI、GitHub Copilot、OpenCode 等。只有在任務符合技能描述時,模型才會載入指示。

micro-interaction 是免費的嗎?

此技能由 iart-ai 公開發布,採用 MIT 授權。技能本身免費 — 你只需向 AI 供應商支付實際使用的 token 費用。

安裝技能安全嗎?

技能是代理會遵循的指示,安裝前請閱讀 SKILL.md 及相關檔案。技能資料夾中的腳本只有在代理執行時才會運行 — 留意它的動作,不要授予多餘權限。

技能和 MCP 伺服器或外掛有何不同?

MCP 伺服器或外掛為模型提供新工具 — 會執行並回傳結果的程式碼。技能提供的是知識與流程:如何處理任務、要遵循哪些步驟、好的成果長什麼樣子。它不需要伺服器或 API 金鑰。

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