morphing-icons

raphaelsalaja/skill · Agent Skill

Crea componenti di icone che si trasformano tra forme SVG utilizzando trasformazioni lineari e fluide.

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Panoramica

AutoreraphaelsalajaCommunity
Repositoryraphaelsalaja/skill ↗
Cartella dello skillmorphing-icons
Stelle42
Fork5
File inclusi1
LicenzaMIT
Aggiornato17 marzo 2026
LinkSorgente dello skill ↗ · Repository ↗

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58 skill simili trovati
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Installazione

Uno skill è una cartella con un file SKILL.md. Scegli il tuo agente ed esegui i comandi in un terminale (macOS, Linux o Git Bash su Windows) dalla radice del progetto.

Incolla il prompt in Claude, Codex o un altro assistente: controllerà lo skill e lo installerà.

Install the “morphing-icons” skill from mozgi.io (https://mozgi.io/skills/raphaelsalaja-morphing-icons/) for me.

1. Download the archive: https://mozgi.io/skills/raphaelsalaja-morphing-icons/download
   If it fails, take the skill folder from the source: https://github.com/raphaelsalaja/skill/tree/main/skills/morphing-icons
2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me.
3. Put the “morphing-icons” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.).
4. Make sure <skills folder>/morphing-icons/SKILL.md exists.
5. Briefly tell me what this skill does and offer to try it on my task.

If you cannot do a step yourself, tell me what to click or type.

File dello skill

1 file Scarica ZIP

Leggi SKILL.md e i file correlati prima di installare. Clicca un file per l'anteprima.

Contenuto di SKILL.md

Testo originale dell'autore · sola lettura

Morphing Icons

Build icons that transform through actual shape transformation, not crossfades. Any icon can morph into any other because they share the same underlying 3-line structure.

Core Concept

Every icon is composed of exactly three SVG lines. Icons that need fewer lines collapse the extras to invisible center points. This constraint enables seamless morphing between any two icons.

Architecture

1. Line Definition

Each line has coordinates and optional opacity:

interface IconLine {
  x1: number;
  y1: number;
  x2: number;
  y2: number;
  opacity?: number;
}

2. Collapsed Lines

Icons needing fewer than 3 lines use collapsed lines—zero-length lines at the center:

const CENTER = 7; // Center of 14x14 viewbox

const collapsed: IconLine = {
  x1: CENTER,
  y1: CENTER,
  x2: CENTER,
  y2: CENTER,
  opacity: 0,
};

3. Icon Definition

Each icon has exactly 3 lines, optional rotation, and optional group:

interface IconDefinition {
  lines: [IconLine, IconLine, IconLine];
  rotation?: number;
  group?: string;
}

4. Rotation Groups

Icons sharing a group animate rotation when transitioning between them. Icons without matching groups jump to the new rotation instantly:

// These rotate smoothly between each other
{ lines: plusLines, rotation: 0, group: "plus-cross" }   // plus
{ lines: plusLines, rotation: 45, group: "plus-cross" }  // cross

// These rotate smoothly between each other
{ lines: arrowLines, rotation: 0, group: "arrow" }       // arrow-right
{ lines: arrowLines, rotation: 90, group: "arrow" }      // arrow-down
{ lines: arrowLines, rotation: 180, group: "arrow" }     // arrow-left
{ lines: arrowLines, rotation: -90, group: "arrow" }     // arrow-up

Implementation Rules

morphing-three-lines

Every icon MUST use exactly 3 lines. No more, no fewer.

Fail:

const checkIcon = {
  lines: [
    { x1: 2, y1: 7.5, x2: 5.5, y2: 11 },
    { x1: 5.5, y1: 11, x2: 12, y2: 3 },
  ], // Only 2 lines
};

Pass:

const checkIcon = {
  lines: [
    { x1: 2, y1: 7.5, x2: 5.5, y2: 11 },
    { x1: 5.5, y1: 11, x2: 12, y2: 3 },
    collapsed, // Third line collapsed
  ],
};

morphing-use-collapsed

Unused lines must use the collapsed constant, not omission or null.

Fail:

const minusIcon = {
  lines: [
    { x1: 2, y1: 7, x2: 12, y2: 7 },
    null,
    null,
  ],
};

Pass:

const minusIcon = {
  lines: [
    { x1: 2, y1: 7, x2: 12, y2: 7 },
    collapsed,
    collapsed,
  ],
};

morphing-consistent-viewbox

All icons must use the same viewBox (14x14 recommended).

Fail:

// Mixing viewbox scales
const icon1 = { lines: [{ x1: 2, y1: 7, x2: 12, y2: 7 }, ...] }; // 14x14
const icon2 = { lines: [{ x1: 4, y1: 14, x2: 24, y2: 14 }, ...] }; // 28x28

Pass:

const VIEWBOX_SIZE = 14;
const CENTER = 7;
// All coordinates within 0-14 range

morphing-group-variants

Icons that are rotational variants MUST share the same group and base lines.

Fail:

// Different line definitions for arrows
const arrowRight = { lines: [{ x1: 2, y1: 7, x2: 12, y2: 7 }, ...] };
const arrowDown = { lines: [{ x1: 7, y1: 2, x2: 7, y2: 12 }, ...] }; // Different!

Pass:

const arrowLines: [IconLine, IconLine, IconLine] = [
  { x1: 2, y1: 7, x2: 12, y2: 7 },
  { x1: 7.5, y1: 2.5, x2: 12, y2: 7 },
  { x1: 7.5, y1: 11.5, x2: 12, y2: 7 },
];

const icons = {
  "arrow-right": { lines: arrowLines, rotation: 0, group: "arrow" },
  "arrow-down": { lines: arrowLines, rotation: 90, group: "arrow" },
  "arrow-left": { lines: arrowLines, rotation: 180, group: "arrow" },
  "arrow-up": { lines: arrowLines, rotation: -90, group: "arrow" },
};

morphing-spring-rotation

Rotation between grouped icons should use spring physics for natural motion.

Fail:

<motion.g animate={{ rotate: rotation }} transition={{ duration: 0.3 }} />

Pass:

const rotation = useSpring(definition.rotation ?? 0, activeTransition);

<motion.g style={{ rotate: rotation, transformOrigin: "center" }} />

morphing-reduced-motion

Respect prefers-reduced-motion by disabling animations.

Fail:

function MorphingIcon({ icon }: Props) {
  return <motion.line animate={...} transition={{ duration: 0.4 }} />;
}

Pass:

function MorphingIcon({ icon }: Props) {
  const reducedMotion = useReducedMotion() ?? false;
  const activeTransition = reducedMotion ? { duration: 0 } : transition;
  
  return <motion.line animate={...} transition={activeTransition} />;
}

morphing-jump-non-grouped

When transitioning between icons NOT in the same group, rotation should jump instantly.

Fail:

// Always animating rotation regardless of group
useEffect(() => {
  rotation.set(definition.rotation ?? 0);
}, [definition]);

Pass:

useEffect(() => {
  if (shouldRotate) {
    rotation.set(definition.rotation ?? 0); // Animate
  } else {
    rotation.jump(definition.rotation ?? 0); // Instant
  }
}, [definition, shouldRotate]);

morphing-strokelinecap-round

Lines should use strokeLinecap="round" for polished endpoints.

Fail:

<motion.line strokeLinecap="butt" />

Pass:

<motion.line strokeLinecap="round" />

morphing-aria-hidden

Icon SVGs should be aria-hidden since they're decorative.

Fail:

<svg width={size} height={size}>...</svg>

Pass:

<svg width={size} height={size} aria-hidden="true">...</svg>

Common Icon Patterns

Two-Line Icons (check, minus, equals, chevron)

Use one or two collapsed lines:

const check = {
  lines: [
    { x1: 2, y1: 7.5, x2: 5.5, y2: 11 },
    { x1: 5.5, y1: 11, x2: 12, y2: 3 },
    collapsed,
  ],
};

Three-Line Icons (menu, asterisk, play)

Use all three lines:

const menu = {
  lines: [
    { x1: 2, y1: 3.5, x2: 12, y2: 3.5 },
    { x1: 2, y1: 7, x2: 12, y2: 7 },
    { x1: 2, y1: 10.5, x2: 12, y2: 10.5 },
  ],
};

Point Icons (more, grip)

Use zero-length lines as dots:

const more = {
  lines: [
    { x1: 3, y1: 7, x2: 3, y2: 7 },
    { x1: 7, y1: 7, x2: 7, y2: 7 },
    { x1: 11, y1: 7, x2: 11, y2: 7 },
  ],
};

Recommended Transition

Use exponential ease-out for smooth morphing:

const defaultTransition: Transition = {
  ease: [0.19, 1, 0.22, 1],
  duration: 0.4,
};

Output Format

When auditing morphing icon implementations, output findings as:

file:line - [rule-id] description of issue

Example:
components/icon/index.tsx:45 - [morphing-three-lines] Icon "check" has only 2 lines, needs collapsed third
components/icon/index.tsx:78 - [morphing-group-variants] arrow-down uses different line definitions than arrow-right

Summary Table

After findings, output a summary:

| Rule | Count | Severity |

|------|-------|----------|

| morphing-three-lines | 2 | HIGH |

| morphing-group-variants | 1 | HIGH |

| morphing-reduced-motion | 1 | MEDIUM |

References

Domande frequenti

Che cosa fa lo skill morphing-icons?

Crea componenti di icone che si trasformano tra forme SVG utilizzando trasformazioni lineari e fluide.

Come si installa morphing-icons?

Apri il blocco “Installazione” in questa pagina e scegli il tuo agente — Claude Code, Codex, Cursor o Gemini CLI — per i comandi pronti che copiano la cartella dello skill nel posto giusto. Oppure copia il prompt dalla scheda “Con l'assistente” e lascia che sia l'assistente a controllare e installare lo skill.

Con quali modelli AI funziona morphing-icons?

Gli skill sono semplici istruzioni in Markdown (formato Agent Skills), quindi morphing-icons funziona con qualsiasi agente che legge SKILL.md: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode e altri. Il modello carica le istruzioni solo quando il compito corrisponde alla descrizione dello skill.

morphing-icons è gratuito?

Lo skill è pubblicato apertamente da raphaelsalaja con licenza MIT. Lo skill in sé non costa nulla: paghi solo il tuo fornitore AI per i token usati.

È sicuro installare gli skill?

Uno skill è un insieme di istruzioni che il tuo agente seguirà: leggi SKILL.md e i file correlati prima di installarlo. Gli script nella cartella dello skill vengono eseguiti solo se li esegue l'agente: controlla cosa fa e non concedere permessi superflui.

In cosa differisce uno skill da un server MCP o da un plugin?

Un server MCP o un plugin danno al modello nuovi strumenti: codice che viene eseguito e restituisce un risultato. Uno skill fornisce conoscenza e metodo: come affrontare il compito, quali passi seguire e com'è un buon risultato. Non servono server né chiavi API.

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