morphing-icons
raphaelsalaja/skill · Agent Skill
İkon bileşenleri oluşturun, bunlar SVG formları arasında düzgün, lineer dönüşümler kullanarak morfolaşır.
Kuruluma geç ↓Genel bakış
| Yayıncı | |
|---|---|
| Depo | raphaelsalaja/skill ↗ |
| Skill klasörü | morphing-icons |
| Yıldız | 42 |
| Fork | 5 |
| Dosyalar | 1 |
| Lisans | MIT |
| Son güncelleme | 17 Mart 2026 |
| Bağlantılar | Skill kaynağı ↗ · Depo ↗ |
Mozgi kontrolü
Skill dosyalarında bulduklarımız. Ayrıntılar abonelikle.
Kurulum
Skill, SKILL.md dosyası içeren bir klasördür. Ajanınızı seçin ve komutları proje kökünde bir terminalde çalıştırın (macOS, Linux veya Windows'ta Git Bash).
Promptu Claude, Codex veya başka bir asistana yapıştırın: skill'i inceleyip sizin için kuracaktır.
Install the “morphing-icons” skill from mozgi.io (https://mozgi.io/skills/raphaelsalaja-morphing-icons/) for me. 1. Download the archive: https://mozgi.io/skills/raphaelsalaja-morphing-icons/download If it fails, take the skill folder from the source: https://github.com/raphaelsalaja/skill/tree/main/skills/morphing-icons 2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me. 3. Put the “morphing-icons” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.). 4. Make sure <skills folder>/morphing-icons/SKILL.md exists. 5. Briefly tell me what this skill does and offer to try it on my task. If you cannot do a step yourself, tell me what to click or type.
git clone --depth 1 --branch main https://github.com/raphaelsalaja/skill.git /tmp/skill mkdir -p .claude/skills cp -r /tmp/skill/skills/morphing-icons .claude/skills/morphing-icons
Claude Code'u yeniden başlatın — skill listede görünür; elle çağırmak için /morphing-icons. Tüm projeler için ~/.claude/skills.
git clone --depth 1 --branch main https://github.com/raphaelsalaja/skill.git /tmp/skill mkdir -p .agents/skills cp -r /tmp/skill/skills/morphing-icons .agents/skills/morphing-icons
Codex skill'leri geçerli klasörden depo köküne kadar .agents/skills içinde arar; /skills veya $morphing-icons ile çağırın. Tüm projeler için ~/.agents/skills.
git clone --depth 1 --branch main https://github.com/raphaelsalaja/skill.git /tmp/skill mkdir -p .cursor/skills cp -r /tmp/skill/skills/morphing-icons .cursor/skills/morphing-icons
Cursor skill'i açılışta yükler; Agent sohbetinde “/” ile çağırın. Cursor .claude/skills ve .agents/skills klasörlerini de okur. Tüm projeler için ~/.cursor/skills.
git clone --depth 1 --branch main https://github.com/raphaelsalaja/skill.git /tmp/skill mkdir -p .gemini/skills cp -r /tmp/skill/skills/morphing-icons .gemini/skills/morphing-icons
Gemini CLI, görev uyduğunda skill'i etkinleştirmeyi önerir — siz onaylarsınız. Tüm projeler için ~/.gemini/skills.
Kurulumdan önce SKILL.md ve eşlik eden dosyaları inceleyin. Önizleme için dosyaya tıklayın.
SKILL.md içeriği
Yazarın orijinal metni · salt okunurMorphing Icons
Build icons that transform through actual shape transformation, not crossfades. Any icon can morph into any other because they share the same underlying 3-line structure.
Core Concept
Every icon is composed of exactly three SVG lines. Icons that need fewer lines collapse the extras to invisible center points. This constraint enables seamless morphing between any two icons.
Architecture
1. Line Definition
Each line has coordinates and optional opacity:
interface IconLine {
x1: number;
y1: number;
x2: number;
y2: number;
opacity?: number;
}
2. Collapsed Lines
Icons needing fewer than 3 lines use collapsed lines—zero-length lines at the center:
const CENTER = 7; // Center of 14x14 viewbox
const collapsed: IconLine = {
x1: CENTER,
y1: CENTER,
x2: CENTER,
y2: CENTER,
opacity: 0,
};
3. Icon Definition
Each icon has exactly 3 lines, optional rotation, and optional group:
interface IconDefinition {
lines: [IconLine, IconLine, IconLine];
rotation?: number;
group?: string;
}
4. Rotation Groups
Icons sharing a group animate rotation when transitioning between them. Icons without matching groups jump to the new rotation instantly:
// These rotate smoothly between each other
{ lines: plusLines, rotation: 0, group: "plus-cross" } // plus
{ lines: plusLines, rotation: 45, group: "plus-cross" } // cross
// These rotate smoothly between each other
{ lines: arrowLines, rotation: 0, group: "arrow" } // arrow-right
{ lines: arrowLines, rotation: 90, group: "arrow" } // arrow-down
{ lines: arrowLines, rotation: 180, group: "arrow" } // arrow-left
{ lines: arrowLines, rotation: -90, group: "arrow" } // arrow-up
Implementation Rules
morphing-three-lines
Every icon MUST use exactly 3 lines. No more, no fewer.
Fail:
const checkIcon = {
lines: [
{ x1: 2, y1: 7.5, x2: 5.5, y2: 11 },
{ x1: 5.5, y1: 11, x2: 12, y2: 3 },
], // Only 2 lines
};
Pass:
const checkIcon = {
lines: [
{ x1: 2, y1: 7.5, x2: 5.5, y2: 11 },
{ x1: 5.5, y1: 11, x2: 12, y2: 3 },
collapsed, // Third line collapsed
],
};
morphing-use-collapsed
Unused lines must use the collapsed constant, not omission or null.
Fail:
const minusIcon = {
lines: [
{ x1: 2, y1: 7, x2: 12, y2: 7 },
null,
null,
],
};
Pass:
const minusIcon = {
lines: [
{ x1: 2, y1: 7, x2: 12, y2: 7 },
collapsed,
collapsed,
],
};
morphing-consistent-viewbox
All icons must use the same viewBox (14x14 recommended).
Fail:
// Mixing viewbox scales
const icon1 = { lines: [{ x1: 2, y1: 7, x2: 12, y2: 7 }, ...] }; // 14x14
const icon2 = { lines: [{ x1: 4, y1: 14, x2: 24, y2: 14 }, ...] }; // 28x28
Pass:
const VIEWBOX_SIZE = 14;
const CENTER = 7;
// All coordinates within 0-14 range
morphing-group-variants
Icons that are rotational variants MUST share the same group and base lines.
Fail:
// Different line definitions for arrows
const arrowRight = { lines: [{ x1: 2, y1: 7, x2: 12, y2: 7 }, ...] };
const arrowDown = { lines: [{ x1: 7, y1: 2, x2: 7, y2: 12 }, ...] }; // Different!
Pass:
const arrowLines: [IconLine, IconLine, IconLine] = [
{ x1: 2, y1: 7, x2: 12, y2: 7 },
{ x1: 7.5, y1: 2.5, x2: 12, y2: 7 },
{ x1: 7.5, y1: 11.5, x2: 12, y2: 7 },
];
const icons = {
"arrow-right": { lines: arrowLines, rotation: 0, group: "arrow" },
"arrow-down": { lines: arrowLines, rotation: 90, group: "arrow" },
"arrow-left": { lines: arrowLines, rotation: 180, group: "arrow" },
"arrow-up": { lines: arrowLines, rotation: -90, group: "arrow" },
};
morphing-spring-rotation
Rotation between grouped icons should use spring physics for natural motion.
Fail:
<motion.g animate={{ rotate: rotation }} transition={{ duration: 0.3 }} />
Pass:
const rotation = useSpring(definition.rotation ?? 0, activeTransition);
<motion.g style={{ rotate: rotation, transformOrigin: "center" }} />
morphing-reduced-motion
Respect prefers-reduced-motion by disabling animations.
Fail:
function MorphingIcon({ icon }: Props) {
return <motion.line animate={...} transition={{ duration: 0.4 }} />;
}
Pass:
function MorphingIcon({ icon }: Props) {
const reducedMotion = useReducedMotion() ?? false;
const activeTransition = reducedMotion ? { duration: 0 } : transition;
return <motion.line animate={...} transition={activeTransition} />;
}
morphing-jump-non-grouped
When transitioning between icons NOT in the same group, rotation should jump instantly.
Fail:
// Always animating rotation regardless of group
useEffect(() => {
rotation.set(definition.rotation ?? 0);
}, [definition]);
Pass:
useEffect(() => {
if (shouldRotate) {
rotation.set(definition.rotation ?? 0); // Animate
} else {
rotation.jump(definition.rotation ?? 0); // Instant
}
}, [definition, shouldRotate]);
morphing-strokelinecap-round
Lines should use strokeLinecap="round" for polished endpoints.
Fail:
<motion.line strokeLinecap="butt" />
Pass:
<motion.line strokeLinecap="round" />
morphing-aria-hidden
Icon SVGs should be aria-hidden since they're decorative.
Fail:
<svg width={size} height={size}>...</svg>
Pass:
<svg width={size} height={size} aria-hidden="true">...</svg>
Common Icon Patterns
Two-Line Icons (check, minus, equals, chevron)
Use one or two collapsed lines:
const check = {
lines: [
{ x1: 2, y1: 7.5, x2: 5.5, y2: 11 },
{ x1: 5.5, y1: 11, x2: 12, y2: 3 },
collapsed,
],
};
Three-Line Icons (menu, asterisk, play)
Use all three lines:
const menu = {
lines: [
{ x1: 2, y1: 3.5, x2: 12, y2: 3.5 },
{ x1: 2, y1: 7, x2: 12, y2: 7 },
{ x1: 2, y1: 10.5, x2: 12, y2: 10.5 },
],
};
Point Icons (more, grip)
Use zero-length lines as dots:
const more = {
lines: [
{ x1: 3, y1: 7, x2: 3, y2: 7 },
{ x1: 7, y1: 7, x2: 7, y2: 7 },
{ x1: 11, y1: 7, x2: 11, y2: 7 },
],
};
Recommended Transition
Use exponential ease-out for smooth morphing:
const defaultTransition: Transition = {
ease: [0.19, 1, 0.22, 1],
duration: 0.4,
};
Output Format
When auditing morphing icon implementations, output findings as:
file:line - [rule-id] description of issue
Example:
components/icon/index.tsx:45 - [morphing-three-lines] Icon "check" has only 2 lines, needs collapsed third
components/icon/index.tsx:78 - [morphing-group-variants] arrow-down uses different line definitions than arrow-right
Summary Table
After findings, output a summary:
| Rule | Count | Severity |
|------|-------|----------|
| morphing-three-lines | 2 | HIGH |
| morphing-group-variants | 1 | HIGH |
| morphing-reduced-motion | 1 | MEDIUM |
References
Sık sorulan sorular
morphing-icons skill'i ne yapar?
İkon bileşenleri oluşturun, bunlar SVG formları arasında düzgün, lineer dönüşümler kullanarak morfolaşır.
morphing-icons nasıl kurulur?
Bu sayfadaki “Kurulum” bölümünü açın ve ajanınızı seçin — Claude Code, Codex, Cursor veya Gemini CLI: skill klasörünü doğru yere kopyalayan hazır komutlar orada. Ya da “Asistanla” sekmesindeki promptu kopyalayın; asistan skill'i inceleyip kuracaktır.
morphing-icons hangi yapay zekâlarla çalışır?
Skill'ler düz Markdown talimatlarıdır (Agent Skills formatı), bu yüzden morphing-icons SKILL.md okuyan her ajanla çalışır: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode ve diğerleri. Model talimatları yalnızca görev skill açıklamasına uyduğunda yükler.
morphing-icons ücretsiz mi?
Skill, raphaelsalaja tarafından açık olarak yayımlandı (MIT lisansı). Skill'in kendisi ücretsizdir — yalnızca kullandığınız token'lar için yapay zekâ sağlayıcınıza ödeme yaparsınız.
Skill kurmak güvenli mi?
Skill, ajanınızın izleyeceği talimatlardır; kurmadan önce SKILL.md ve eşlik eden dosyaları okuyun. Skill klasöründeki betikler yalnızca ajanınız çalıştırırsa çalışır — ne yaptığını izleyin ve gereksiz izin vermeyin.
Skill, MCP sunucusu veya eklentiden nasıl farklıdır?
MCP sunucusu veya eklenti modele yeni araçlar verir — çalışıp sonuç döndüren kod. Skill ise bilgi ve süreç verir: göreve nasıl yaklaşılacağı, hangi adımların izleneceği ve iyi sonucun neye benzediği. Sunucu veya API anahtarı gerekmez.