morphing-icons

raphaelsalaja/skill · Agent Skill

İkon bileşenleri oluşturun, bunlar SVG formları arasında düzgün, lineer dönüşümler kullanarak morfolaşır.

Kuruluma geç ↓

Genel bakış

YayıncıraphaelsalajaTopluluk
Deporaphaelsalaja/skill ↗
Skill klasörümorphing-icons
Yıldız42
Fork5
Dosyalar1
LisansMIT
Son güncelleme17 Mart 2026
BağlantılarSkill kaynağı ↗ · Depo ↗

Mozgi kontrolü

Skill dosyalarında bulduklarımız. Ayrıntılar abonelikle.

Güvenlik
düşük risk · belirgin risk bulunamadı — tam rapor ayrıntıları gösterir
Uyumluluk
yalnızca talimatlar — çoğu ajanla çalışır
Benzer skiller
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Abonelikte ayrıca

Kurulum

Skill, SKILL.md dosyası içeren bir klasördür. Ajanınızı seçin ve komutları proje kökünde bir terminalde çalıştırın (macOS, Linux veya Windows'ta Git Bash).

Promptu Claude, Codex veya başka bir asistana yapıştırın: skill'i inceleyip sizin için kuracaktır.

Install the “morphing-icons” skill from mozgi.io (https://mozgi.io/skills/raphaelsalaja-morphing-icons/) for me.

1. Download the archive: https://mozgi.io/skills/raphaelsalaja-morphing-icons/download
   If it fails, take the skill folder from the source: https://github.com/raphaelsalaja/skill/tree/main/skills/morphing-icons
2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me.
3. Put the “morphing-icons” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.).
4. Make sure <skills folder>/morphing-icons/SKILL.md exists.
5. Briefly tell me what this skill does and offer to try it on my task.

If you cannot do a step yourself, tell me what to click or type.

Kaynak dosyaları

1 dosya ZIP indir

Kurulumdan önce SKILL.md ve eşlik eden dosyaları inceleyin. Önizleme için dosyaya tıklayın.

SKILL.md içeriği

Yazarın orijinal metni · salt okunur

Morphing Icons

Build icons that transform through actual shape transformation, not crossfades. Any icon can morph into any other because they share the same underlying 3-line structure.

Core Concept

Every icon is composed of exactly three SVG lines. Icons that need fewer lines collapse the extras to invisible center points. This constraint enables seamless morphing between any two icons.

Architecture

1. Line Definition

Each line has coordinates and optional opacity:

interface IconLine {
  x1: number;
  y1: number;
  x2: number;
  y2: number;
  opacity?: number;
}

2. Collapsed Lines

Icons needing fewer than 3 lines use collapsed lines—zero-length lines at the center:

const CENTER = 7; // Center of 14x14 viewbox

const collapsed: IconLine = {
  x1: CENTER,
  y1: CENTER,
  x2: CENTER,
  y2: CENTER,
  opacity: 0,
};

3. Icon Definition

Each icon has exactly 3 lines, optional rotation, and optional group:

interface IconDefinition {
  lines: [IconLine, IconLine, IconLine];
  rotation?: number;
  group?: string;
}

4. Rotation Groups

Icons sharing a group animate rotation when transitioning between them. Icons without matching groups jump to the new rotation instantly:

// These rotate smoothly between each other
{ lines: plusLines, rotation: 0, group: "plus-cross" }   // plus
{ lines: plusLines, rotation: 45, group: "plus-cross" }  // cross

// These rotate smoothly between each other
{ lines: arrowLines, rotation: 0, group: "arrow" }       // arrow-right
{ lines: arrowLines, rotation: 90, group: "arrow" }      // arrow-down
{ lines: arrowLines, rotation: 180, group: "arrow" }     // arrow-left
{ lines: arrowLines, rotation: -90, group: "arrow" }     // arrow-up

Implementation Rules

morphing-three-lines

Every icon MUST use exactly 3 lines. No more, no fewer.

Fail:

const checkIcon = {
  lines: [
    { x1: 2, y1: 7.5, x2: 5.5, y2: 11 },
    { x1: 5.5, y1: 11, x2: 12, y2: 3 },
  ], // Only 2 lines
};

Pass:

const checkIcon = {
  lines: [
    { x1: 2, y1: 7.5, x2: 5.5, y2: 11 },
    { x1: 5.5, y1: 11, x2: 12, y2: 3 },
    collapsed, // Third line collapsed
  ],
};

morphing-use-collapsed

Unused lines must use the collapsed constant, not omission or null.

Fail:

const minusIcon = {
  lines: [
    { x1: 2, y1: 7, x2: 12, y2: 7 },
    null,
    null,
  ],
};

Pass:

const minusIcon = {
  lines: [
    { x1: 2, y1: 7, x2: 12, y2: 7 },
    collapsed,
    collapsed,
  ],
};

morphing-consistent-viewbox

All icons must use the same viewBox (14x14 recommended).

Fail:

// Mixing viewbox scales
const icon1 = { lines: [{ x1: 2, y1: 7, x2: 12, y2: 7 }, ...] }; // 14x14
const icon2 = { lines: [{ x1: 4, y1: 14, x2: 24, y2: 14 }, ...] }; // 28x28

Pass:

const VIEWBOX_SIZE = 14;
const CENTER = 7;
// All coordinates within 0-14 range

morphing-group-variants

Icons that are rotational variants MUST share the same group and base lines.

Fail:

// Different line definitions for arrows
const arrowRight = { lines: [{ x1: 2, y1: 7, x2: 12, y2: 7 }, ...] };
const arrowDown = { lines: [{ x1: 7, y1: 2, x2: 7, y2: 12 }, ...] }; // Different!

Pass:

const arrowLines: [IconLine, IconLine, IconLine] = [
  { x1: 2, y1: 7, x2: 12, y2: 7 },
  { x1: 7.5, y1: 2.5, x2: 12, y2: 7 },
  { x1: 7.5, y1: 11.5, x2: 12, y2: 7 },
];

const icons = {
  "arrow-right": { lines: arrowLines, rotation: 0, group: "arrow" },
  "arrow-down": { lines: arrowLines, rotation: 90, group: "arrow" },
  "arrow-left": { lines: arrowLines, rotation: 180, group: "arrow" },
  "arrow-up": { lines: arrowLines, rotation: -90, group: "arrow" },
};

morphing-spring-rotation

Rotation between grouped icons should use spring physics for natural motion.

Fail:

<motion.g animate={{ rotate: rotation }} transition={{ duration: 0.3 }} />

Pass:

const rotation = useSpring(definition.rotation ?? 0, activeTransition);

<motion.g style={{ rotate: rotation, transformOrigin: "center" }} />

morphing-reduced-motion

Respect prefers-reduced-motion by disabling animations.

Fail:

function MorphingIcon({ icon }: Props) {
  return <motion.line animate={...} transition={{ duration: 0.4 }} />;
}

Pass:

function MorphingIcon({ icon }: Props) {
  const reducedMotion = useReducedMotion() ?? false;
  const activeTransition = reducedMotion ? { duration: 0 } : transition;
  
  return <motion.line animate={...} transition={activeTransition} />;
}

morphing-jump-non-grouped

When transitioning between icons NOT in the same group, rotation should jump instantly.

Fail:

// Always animating rotation regardless of group
useEffect(() => {
  rotation.set(definition.rotation ?? 0);
}, [definition]);

Pass:

useEffect(() => {
  if (shouldRotate) {
    rotation.set(definition.rotation ?? 0); // Animate
  } else {
    rotation.jump(definition.rotation ?? 0); // Instant
  }
}, [definition, shouldRotate]);

morphing-strokelinecap-round

Lines should use strokeLinecap="round" for polished endpoints.

Fail:

<motion.line strokeLinecap="butt" />

Pass:

<motion.line strokeLinecap="round" />

morphing-aria-hidden

Icon SVGs should be aria-hidden since they're decorative.

Fail:

<svg width={size} height={size}>...</svg>

Pass:

<svg width={size} height={size} aria-hidden="true">...</svg>

Common Icon Patterns

Two-Line Icons (check, minus, equals, chevron)

Use one or two collapsed lines:

const check = {
  lines: [
    { x1: 2, y1: 7.5, x2: 5.5, y2: 11 },
    { x1: 5.5, y1: 11, x2: 12, y2: 3 },
    collapsed,
  ],
};

Three-Line Icons (menu, asterisk, play)

Use all three lines:

const menu = {
  lines: [
    { x1: 2, y1: 3.5, x2: 12, y2: 3.5 },
    { x1: 2, y1: 7, x2: 12, y2: 7 },
    { x1: 2, y1: 10.5, x2: 12, y2: 10.5 },
  ],
};

Point Icons (more, grip)

Use zero-length lines as dots:

const more = {
  lines: [
    { x1: 3, y1: 7, x2: 3, y2: 7 },
    { x1: 7, y1: 7, x2: 7, y2: 7 },
    { x1: 11, y1: 7, x2: 11, y2: 7 },
  ],
};

Recommended Transition

Use exponential ease-out for smooth morphing:

const defaultTransition: Transition = {
  ease: [0.19, 1, 0.22, 1],
  duration: 0.4,
};

Output Format

When auditing morphing icon implementations, output findings as:

file:line - [rule-id] description of issue

Example:
components/icon/index.tsx:45 - [morphing-three-lines] Icon "check" has only 2 lines, needs collapsed third
components/icon/index.tsx:78 - [morphing-group-variants] arrow-down uses different line definitions than arrow-right

Summary Table

After findings, output a summary:

| Rule | Count | Severity |

|------|-------|----------|

| morphing-three-lines | 2 | HIGH |

| morphing-group-variants | 1 | HIGH |

| morphing-reduced-motion | 1 | MEDIUM |

References

Sık sorulan sorular

morphing-icons skill'i ne yapar?

İkon bileşenleri oluşturun, bunlar SVG formları arasında düzgün, lineer dönüşümler kullanarak morfolaşır.

morphing-icons nasıl kurulur?

Bu sayfadaki “Kurulum” bölümünü açın ve ajanınızı seçin — Claude Code, Codex, Cursor veya Gemini CLI: skill klasörünü doğru yere kopyalayan hazır komutlar orada. Ya da “Asistanla” sekmesindeki promptu kopyalayın; asistan skill'i inceleyip kuracaktır.

morphing-icons hangi yapay zekâlarla çalışır?

Skill'ler düz Markdown talimatlarıdır (Agent Skills formatı), bu yüzden morphing-icons SKILL.md okuyan her ajanla çalışır: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode ve diğerleri. Model talimatları yalnızca görev skill açıklamasına uyduğunda yükler.

morphing-icons ücretsiz mi?

Skill, raphaelsalaja tarafından açık olarak yayımlandı (MIT lisansı). Skill'in kendisi ücretsizdir — yalnızca kullandığınız token'lar için yapay zekâ sağlayıcınıza ödeme yaparsınız.

Skill kurmak güvenli mi?

Skill, ajanınızın izleyeceği talimatlardır; kurmadan önce SKILL.md ve eşlik eden dosyaları okuyun. Skill klasöründeki betikler yalnızca ajanınız çalıştırırsa çalışır — ne yaptığını izleyin ve gereksiz izin vermeyin.

Skill, MCP sunucusu veya eklentiden nasıl farklıdır?

MCP sunucusu veya eklenti modele yeni araçlar verir — çalışıp sonuç döndüren kod. Skill ise bilgi ve süreç verir: göreve nasıl yaklaşılacağı, hangi adımların izleneceği ve iyi sonucun neye benzediği. Sunucu veya API anahtarı gerekmez.

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